System Hero Repick

0

00Nobody

Guest
This is a simple repick system I created for a map I am currently working on. It is very simple and can be explained quite easily. NOTE: Is done in GUI.

Code:
Repick
    Events
        Player - Player 1 (Red) types a chat message containing -repick as An exact match
        Player - Player 2 (Blue) types a chat message containing -repick as An exact match
        Player - Player 3 (Teal) types a chat message containing -repick as An exact match
        Player - Player 4 (Purple) types a chat message containing -repick as An exact match
        Player - Player 5 (Yellow) types a chat message containing -repick as An exact match
        Player - Player 6 (Orange) types a chat message containing -repick as An exact match
        Player - Player 7 (Green) types a chat message containing -repick as An exact match
        Player - Player 8 (Pink) types a chat message containing -repick as An exact match
        Player - Player 9 (Gray) types a chat message containing -repick as An exact match
        Player - Player 10 (Light Blue) types a chat message containing -repick as An exact match
        Player - Player 11 (Dark Green) types a chat message containing -repick as An exact match
        Player - Player 12 (Brown) types a chat message containing -repick as An exact match

This is the events area. It is a simple GUI-based event that will fire if any player types in the chat message "-repick", and only if they have it typed like that EXACTLY.


Code:
    Conditions

There are no conditions for this trigger.


Code:
    Actions
        Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            Loop - Actions
                For each (Integer A) from 1 to 6, do (Actions)
                    Loop - Actions
                        Hero - Drop (Item carried by (Picked unit) in slot (Integer A)) from (Picked unit)
        Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            Loop - Actions
                Unit - Remove (Picked unit) from the game

The actions themselves work by picking every unit that is a hero owned by the player who typed the message and making it drop all items it is currently carrying (in case your map has some unique items in it. This way, if he repicks with a unique item, it WON'T be gone forever) and then removing it.

EDIT:
Like hi im bob said, you need a way to allow the owner to repick. In this system, this is based on a single unit being present at the hero selection area at all times. However, you could do it so that the players all have their start points at the hero selection area, and then it creates a wisp or similar to allow the player to choose a new hero. Edited version follows:
Code:
    Actions
        Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            Loop - Actions
                For each (Integer A) from 1 to 6, do (Actions)
                    Loop - Actions
                        Hero - Drop (Item carried by (Picked unit) in slot (Integer A)) from (Picked unit)
        Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            Loop - Actions
                Unit - Remove (Picked unit) from the game
        Unit - Create 1 Chooser for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees

If you use this in your map please give credit.
 

hi_im_bob

......and you are?
Reaction score
44
might want to remind people that they have to give the owner the means of repicking EX a wisp.
 

soulreaping

New Member
Reaction score
17
Leaks, leaks and a bit more leaks.

Put locations / units / groups in variables and then remove them please.

About the system, well it's pretty simple nothing too complicated.
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
Reaction score
106
whats up if you hgave got 2 or more heros?
and how to stop players from repicking?
 

Trollvottel

never aging title
Reaction score
262
well if the player has no heros, he will be able to "repick" and get more and more choosers..
 
T

Thomas

Guest
#00Nobody

I put your repick trigger but nothing happens when i type -repick,

i am adding the map to the post so that you can take a look if i put the trigger right ok?


best regards,

Thomas
 

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