Trigger:
- Events
- Unit - A unit owned by Player 1 (red) dies
- Unit - A unit owned by Player 2 (blue) dies
- Unit - A unit owned by Player 3 (teal) dies
- Unit - A unit owned by Player 4 (Purple) dies
- Unit - A unit owned by Player 6 (Orange) dies
- Unit - A unit owned by Player 7 (green) dies
- Unit - A unit owned by Player 8 (pink) dies
- Unit - A unit owned by Player 9 (gray) dies
- Unit - A unit owned by Player 10 (light blue) dies
- Unit - A unit owned by Player 11 (dark green) dies
- Conditions
- ((Triggering unit) is a Hero) Equal to true
- Actions
- If (all conditions true) then do (then actions) else do (else actions)
- If - conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
- (Owner of (Triggering unit)) Equal to Player 2 (blue)
- (Owner of (Triggering unit)) Equal to Player 3 (teal)
- (Owner of (Triggering unit)) Equal to Player 4 (purple)
- (Owner of (Triggering unit)) Equal to Player 6 (orange)
- Then -Actions
- Hero - Instantly revive (Triggering unit) at (Cented of Region 000 <gen>), Show revival graphics
- Else - Actions
- If (All conditions are true) then do (then actions) else do (Else actions)
- If - conditions
- (Owner of (Triggering unit)) Equal to Player 7 (green)
- (Owner of (Triggering unit)) Equal to Player 8 (pink)
- (Owner of (Triggering unit)) Equal to Player 9 (gray)
- (Owner of (Triggering unit)) Equal to Player 10 (light blue)
- (Owner of (Triggering unit)) Equal to Player 11 (Darl Green)
- Then - actions
- Hero - Instantly revive (triggering unit) at (Center of Region 000 copy <gen>), show revival graphics
- If - conditions
- If (All conditions are true) then do (then actions) else do (Else actions)
- If - conditions
- If (all conditions true) then do (then actions) else do (else actions)