Heroes Ideas

Moe94

New Member
Reaction score
9
Im doing this map called Rise of the Ancient Heroes, and i need ideas for heroes or you can make the hero and sent it to me via file and i add it to my map, i'll give full credit to anyone who does that
 

dannyboydude

Ultra Cool Member
Reaction score
33
yea iwas just about to test my making heroes like customizing them ive got programs like

-warcraft 3 viewer
-vertext modify
-mdlx conv


jsut gotta figure out what to do now lol ive got a few spells jsut gna give them a cool hero to work on
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
name Bolter
class: spammer.

1st skill = storm bolt= stun the enemy for 2 seconds

2nd skill = fire bolt = stun the enemy for 2 seconds.

3rd skill = frost bolt = stuns the enemy for 2 seconds.

ultimate = thunder bolt = purges\pauses the unit for 2 seconds.
 

dannyboydude

Ultra Cool Member
Reaction score
33
actually i know how to make weapons on heroes have no idea how to make heroes lol

il just use my spells now on my created hero in oe
 

Moe94

New Member
Reaction score
9
name Bolter
class: spammer.

1st skill = storm bolt= stun the enemy for 2 seconds

2nd skill = fire bolt = stun the enemy for 2 seconds.

3rd skill = frost bolt = stuns the enemy for 2 seconds.

ultimate = thunder bolt = purges\pauses the unit for 2 seconds.

thats kinda sounds unbalanced dont u think? can u think of smthn else? ill give rep
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
thats kinda sounds unbalanced dont u think? can u think of smthn else? ill give rep

heheh... the balance part of this is that... it can only target 1 unit with its spells.... and its for the great creator to balance these things.... I only suggest ideas...
 

dannyboydude

Ultra Cool Member
Reaction score
33
name - Splunger


1st lunge - lunges at a targeted enemy attacks at front then blinks behind to hit ( maybe critical )

2nd splice - slices right through the enemy giving a buff wich does *damage* over time

3rd sleepwink - blinks to the enemy hits then makes them sleep for 5 seconds dealing *damage* every 1 second

ulti Splunge - lunges at enemy hits for a critical blinks the other side then slice n dice ( two slices from 90 degress to 270 degres then back from 270 to 90 degress

hope you liked my hero


~Dbd~
 

Tythoid

New Member
Reaction score
23
Monk of time
model: Medivh

Aura of Quick Time
increases speed and attack speed of nearby units

Age bolt
damages unit X damage every second for Y seconds

Perception
Chance to critically hit and dodge

Stop time
Stuns all units in a area around hero for Z seconds
 

Marcel

New Member
Reaction score
12
Hw

Holy wizard

Abilitys:
In-si-de-Out: Power of light fills Wizard All Enemys near him will lose 2 damage x Number of units near
Holy Heal: Gives you 100 health at cost of 10% of your current health
Holy drain: Drains 5health for targeted enemy per second
Massive Explosion*: Makes Holy ball to nearliest enemy, if enemy touch ball,it deals 300 damage to him, when ball is NEAR enemy he loses 75 per second
[If wizard health is lower than 100 full damage dealed +200]

*Ultimate
 

Cokemonkey11

New Member
Reaction score
18
Skeleton Feaster
model: Skeleton Warrior

Feast
Like health drain but very short range (200 game units) and stuns target for 5 seconds or until channel is interrupted

Close Combat
for 5 seconds the feaster will attack 100% faster but take 150% more damage.

Stunning Blow
The feaster has a 20% chance to stun the target for 1 second and knock it back a distance proportional to it's remaining hitpoints.

Consume Soul
Instantly kills a target enemy unit and replenishes the feaster's hitpoints for the consumed units (((total hitpoints)-(hitpoints left))/10)

Hope you like
 

Kazuga

Let the game begin...
Reaction score
110
Name: Burning beast
Model: Wolf with fire attachments

Abilities:
1: Burning Howl - The Burning beast howls out in the air setting the very ground on fire dealing damage to all enemy units over x seconds.
2: Flaming claw - The Burning beast sets he's claws on fire and smashes it's target dealing x instant damage and y damage over z time.
3: Survival instinct - The Burning beast learns more of he's nature instincts and begins to move and attack faster.
4: The Burning beast releases a terrifying howl lowering nearby enemy units armor by x for y seconds and charges towards he's target to then on knockback him x range dealing y damage.
 

muchalive

New Member
Reaction score
2
necromacer

modle: necromancer

1 spell simphon life description: An infliction that steals 5 damage from 1 target. make coolddown 3 seconds and make duration 10 secs. increase damage with rank.


2 spell raise dead description: make the hero summen 2 level one dark minions. no corpses required. hero can only summen 2 darkminions for rank 1
for rank 2 make him summen 4 level 1 dark minions. at level 3 let him summen 6 level 1 dark minions.


3 spell sacrifice description: hero scrifices a undead undead to replenish life and mana. must be lvl 3.



4 spell insect swrom description: use the same spell but with lesser damage.
must be lvl 4


5 spell flayer description: use the finger of pain spell. must be lvl 5



6 spell stitches!! description: sacrifices an undead unit to summen an abomination with the devor ability.

If you dont like the raise dead spell then heres another type of raise dead

spell: graveyard description: a unit summens a graveyard witch summens 1 darkminion per second. use the factory ability as base but change the modle to graveyard.

this is a cool uniq necromancer without having to do any special effects. i hope you like it :D
 

Moe94

New Member
Reaction score
9
thx alot, some of these were great some were stuped, the best idea was the holy guy i liked the idea.. hope u can make the heroes and attach em..
 

Marcel

New Member
Reaction score
12
Good

Its fun you liked it heres another:
Beast of nature

Abilitys:
Natures call: gives you 10 Health per second when activated every 100 health gived gives you 1 more "Great fissure" buff when activated,if you get hitted you lose Damage striken +20 damage
Great fissure: Damages all nearly units 100x Number of buffs on caster to all nearby enemys
Nature Wrath: Damages you to 50% After 10 seconds all nearly units are stunned for 5 seconds,when they got stun,all damage dealed them increased by 200%

{If you got lesser than 50% health when used,you will die}

Prayer of destrution* When activated,your next attack drains all mana for enemy,but will not deal damage___ when this is casted you get debuff that lasts 2 min Debuff decreases your armor 20 and you cant cast this spell if debuff is active

*Ultimate


I hope you like,i tryed balance all abilitys Prayer is very good ability,but can casted only every 2 mins and its easy to kill you normally after you casted it
 

Marcel

New Member
Reaction score
12
Warriors

Agressive warrior:

Abilitys:
-Agressive Stance: increases all damage taken by 5 and all damage caused by 20 PASSIVE

-Rage: Damages target 20 and your next attack do +10 damage

-Warrior within: If this is active and you get damaged: you go rage after 10 hits
your attack burns 100 mana for enemy and deals 200 ULTIMATE

Escape: if unit health goes 10% he automatick blinks 100.00 yards backyard,can only done every 2 minutes
 

Merowlin

New Member
Reaction score
1
I have no idea what's possible and what's not in the wc3editor but anyway, here we go!

Class: Pacifist
Type: Retro Damage, Support

Abilities:
  • War Free Zone: Active, Creates a War Free Zone, all units are unable to attack while inside the zone, nor can any unit inside the zone be attacked from outside. "To harm one another is foolish and primitive."
  • Valuable Lesson: Active, Cause your enemy target to inflict his next damage source onto himself, spell lasts X seconds. "I don't believe in violence, however a primitive man may only learn by his own mistakes."
  • Enforce Truce: Active, The next source of damage dealt to you or your selected target unit will be split, dealing 50% of the damage to the attacked and 50% of damage to the attacker. "Truce shall be had."
  • Deity Ward: Passive, The Deity shows no remorse for the ill will of man, reflecting all damage caused to the pacifist by X%.
  • Subdue Foes: Passive, Subdue the target that struck you in combat, reducing his damage, movement speed, and attack speed, by X% for X seconds.
  • Sacred Pact: Passive, All friendly units around you that does not cause any harm to enemy units has their health regeneration increased by X%. Once harm is inflicted, Sacred Pact disappears from said unit for up to X seconds. (This does not affect yourself).

I'm sorry if my idea is completely implausible ^^;;
 

Moe94

New Member
Reaction score
9
i gota say marcel im impressed nice ideas! But can u make them? give em to me via map? that would be perfect, and i give u + rep!
 
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