How do i make units immune to Kaboom! ?

Accname

2D-Graphics enthusiast
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maybe you could change the target of that ability to effect only enemys
 

I_RULE_YOU

New Member
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Yes, or have all other units you want to be damaged targeted as Ancients and have the spell target them, unless its a big map with lots of units. If so you'll probly need a trigger which is out of my league :thdown:
 

Expelliarmus

Where to change the sig?
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48
An alternative to this is to recreate Kaboom! itself, as a custom ability, with the same effect as the original except with the attack type as spell. I think Kaboom! deals physical damage.
 

The_Word

New Member
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emm that's a good idea, make the attack type spell (if it is like you said it is).
can't use the ancient trick though, already using it on another unit ;X
thanks for responds.
 
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