I have this section in my map where there are two sides sending out units at each other, much like in an AoS map. However, the units that one side creates don't even attack-move to the designated location. Here's the trigger can anyone tell me wat's wrong?
Trigger:
- Bandit Triggers
- Events
- Time - Every 30.00 seconds of game time
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Blackheart the Merciless 0024 <gen> is alive) Equal to True
- Then - Actions
- For each (Integer Bandit_Integer) from 1 to 2, do (Actions)
- Loop - Actions
- Unit - Create 2 Rogue for Player 7 (Green) at (Center of Blackheart Bandits <gen>) facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Player 8 (Pink) start location)
- Unit - Create 1 Brigand for Player 7 (Green) at (Center of Blackheart Bandits <gen>) facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Player 8 (Pink) start location)
- Loop - Actions
- For each (Integer Bandit_Integer) from 1 to 2, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events