the_ideal
user title
- Reaction score
- 61
Not sure if this would work, but try setting the selection scale to 0 or a negative number.
Edit: This will solve your problem:
And add Ward Classification and you're done!
This won't work. You can't fully remove locust, it has weird effects.Locust is easiest, but make it so when they are selected you add locust and when they are unselected remove locust...I'm not sure...
Edit: This will solve your problem:
Trigger:
- Untitled Trigger 001
- Events
- Unit - A unit Is issued an order targeting an object
- Unit - A unit Is issued an order targeting a point
- Conditions
- (Issued order) Equal to (Order(smart))
- Actions
- Unit - Pause (Triggering unit)
- Unit - Order (Triggering unit) to Stop
- Unit - Unpause (Triggering unit)
- Events
And add Ward Classification and you're done!