How do you...

Drabstar

New Member
Reaction score
2
First question
--------------
How do you create a map bigger than 256x256?
I want to tinker around with it if it's possible. :p

Second Question
-----------------
How do you upload pictures without having to link them to a site?
I have never upload pictures on this site so I don't want to screw up.
If I upload a picture, will it show flat-out on a post I would create in the future, or would I have to upload them on a site then give the link?
Hate having to do that, but I will if I must :D

Third Question
---------------
How do you change the amount you get from a monster per-kill?
Like I kill a kobolt for example, how do I make it so you get like 200 gold (not realisticly that much) but you understand :p

Fourth Question
----------------
How do you change the amount of gold you get per mine?
The default is 10 per peasant(worker) how can I make it 8? and make the First upkeep change it to 6 and last upkeep to 4?
---------------------------------------
Questions that I would love to know
I will +rep all who will give me a simple, but detailed instuctions on how to do these. Thanks alot people!
 

millzy

Ultra Cool Member
Reaction score
44
3rd qustion

just go to the units bounty award andchange it to wat u want

EDIT: in the object edditer
 

trb92

Throwing science at the wall to see what sticks
Reaction score
142
>First question
--------------
How do you create a map bigger than 256x256?
I want to tinker around with it if it's possible.

If you download NewGen, you can make a map up to 480x480 in it.
 

millzy

Ultra Cool Member
Reaction score
44
second question

when u post add the pitcher as a atachment
warning u can only add 1or2 MB i cant remember
 

Drabstar

New Member
Reaction score
2
How do I change the Warcraft III's picture TGA to something that I can see.
I can't seem to look at the picture. Anyway to convert them into like JPEG?
 

Jarko89

New Member
Reaction score
1
third question

did u put a lot of creeps and do not want to change the reward for each kind of creep manually? just add a trigger like this one:

Code:
Rewards
    events
        Units_ - A unit owned by neutral-hostile is dead
   
    conditions
    
    actions

        Player - Add ((Level of (Dying unit)) x 50) to (Owner of (Killing unit)) actual gold
        Game - Display to (Player group((Owner of (Killing unit)))) the text: (gold from killing creep:  + (String(((Level of (Dying unit)) x 50))))


obviously i put 50 just for example

FOURTH QUESTION

first, im italian and i have an it version so i hope im giving the right translation. look at the Harvest ability that peasants have, and change the admount of gold carried!then just look into Game Constants and change Taxes On Gold
 

I_RULE_YOU

New Member
Reaction score
34
Your right about the fourth question, but with the third one, you dont need that trigger at all........go into Object Editor, change Bounty Rewarded.
 

Drabstar

New Member
Reaction score
2
third question

did u put a lot of creeps and do not want to change the reward for each kind of creep manually? just add a trigger like this one:

Code:
Rewards
    events
        Units_ - A unit owned by neutral-hostile is dead
   
    conditions
    
    actions

        Player - Add ((Level of (Dying unit)) x 50) to (Owner of (Killing unit)) actual gold
        Game - Display to (Player group((Owner of (Killing unit)))) the text: (gold from killing creep:  + (String(((Level of (Dying unit)) x 50))))


obviously i put 50 just for example

FOURTH QUESTION

first, im italian and i have an it version so i hope im giving the right translation. look at the Harvest ability that peasants have, and change the admount of gold carried!then just look into Game Constants and change Taxes On Gold

Thanks so much!:thup:

Do you or anybody know how I can view TGA picture files?
I want to convert them into JPEG but I don't know how or if it's even possible.
Thanks!
 

Jarko89

New Member
Reaction score
1
Your right about the fourth question, but with the third one, you dont need that trigger at all........go into Object Editor, change Bounty Rewarded.

sure i know, but lets suppose he put 100 different creeps in his map. changing all Bounty Rewarded would be really boring.. this trigger can fix all in 2 secs :)

Thanks so much!:thup:

Do you or anybody know how I can view TGA picture files?
I want to convert them into JPEG but I don't know how or if it's even possible.
Thanks!

use acdsee for example.. or if u want a free one, i'm thinking about Pixia but im sure almost every program for viewing/editing images can do it but Paint XD

btw u might need to convert a TGA to a BLP to add a a loadscreen to ur map so u can use wc3 image extractor 2 (just google it)
 

crystalguard

New Member
Reaction score
11
First question
--------------
How do you create a map bigger than 256x256?
I want to tinker around with it if it's possible.

==> Wc3 Unlimited i might be alittle outdate i'v been away for a while but it works

Second Question
-----------------
How do you upload pictures without having to link them to a site?
I have never upload pictures on this site so I don't want to screw up.
If I upload a picture, will it show flat-out on a post I would create in the future, or would I have to upload them on a site then give the link?
Hate having to do that, but I will if I must

==> Up load the pic on www.ImageShack.us then post the link here in Tags or whatever the tags are

[QUOTE]Third Question
---------------
How do you change the amount you get from a monster per-kill?
Like I kill a kobolt for example, how do I make it so you get like 200 gold (not realisticly that much) but you understand [/QUOTE]

==> Use that trigger lol ^.^

[QUOTE]Fourth Question
----------------
How do you change the amount of gold you get per mine?
The default is 10 per peasant(worker) how can I make it 8? and make the First upkeep change it to 6 and last upkeep to 4?[/QUOTE]

==> Its somewhere in either the Game interface or the Advanced Interface, click the advance tab in the editior and choose one, its most likely Game Interface

==============
Hope i helped some
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
third question...

on triggers on

event
Map Initialization
condition
action
player - turn on bounty for player (player 1 red)
player - turn on bounty for player (player 2 blue)
player - turn on bounty for player (player 3 forgot)

... Etc.
------------------------------
then on the unit.. in it's data property.. on object editor..
Gold Bounty Awards = number
Gold Bounty Dice = number
Gold Bounty Sides per die = number
------------------------------------
 

FireBladesX

Eating my wings!
Reaction score
123
Fourth Question
----------------
How do you change the amount of gold you get per mine?
The default is 10 per peasant(worker) how can I make it 8? and make the First upkeep change it to 6 and last upkeep to 4?

The peasant has a Gold Mine ability that changes the amount of time that it stays in the mine, as well as the amount of gold that it carries from the mine.
The difference between this and only editing the gameplay constants (not interface*, by the way), which was mentioned earlier, is that it drains 8 at a time, instead of 10 at a time. You still need to go to the Gameplay Constants tab anyways, and at the very bottom, there's a line that reads something like "Upkeep - Levels", modify those appropriately.



Another answer to the Third question is that for a Tower Defense, if you have tons of creeps that all give a progressively universal but increasing bounty, you can do:
A unit Dies
Owner of Dying Unit equal to Player 12 (Brown)
Player - add bountyInteger** Gold to Owner of Killing Unit
Floating Text: do all of the following:
Set velocity, disable permanence, set lifespan to 5, set fade age to 3, pick every player and Hide floating text for Picked Player, Show floating text for Owner of Killing Unit

Then, do a periodic increasing bountyInteger, with a message to all players: Game - Display Text Message to All Players: Bounty has been increased.

*The Gameplay Interface section only modifies the textures, models, and text in-game, while the Gameplay Constants section modifies the data fields themselves.
**This is a Real Variable.
 

crystalguard

New Member
Reaction score
11
*The Gameplay Interface section only modifies the textures, models, and text in-game, while the Gameplay Constants section modifies the data fields themselves.

lol i knew it was sumthing like that ^_^ thanks for the correction
 
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