How to create a sort of "income"

Omni

Ultra Cool Member
Reaction score
37
maybe this:
Originally posted by Omni
look under ' pathing map '
thats the size it takes
(you can see pathing in the WE by pressing ' p ')
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Try changing something in the following:
And it is pathing, i think collision.
pathinggk8.png
 

Sivert

New Member
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0
I tried changing collision size to half (72) but it was still the same. I also tried the placement radius to half (4.5) and it used just the same amount of space.
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Remove Pathing map? Or choose one smaller.
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
You see in my other post, the screenshot, where it says
Pathing - Pathing Map - Workshop, etc.
Change that to none.
 

Sivert

New Member
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0
Now the income thing isnt working..

PHP:
Melee initialation
 EVents
  Unit - A unit Dies
  Time- every 2.00 seconds of game time
  Map initialization

 Conditions
  (Numober of units in(Units in (playable map area))) Equal to 0

 Actions
  Game - Death (owner of(triggering units)) with the message: Defeat!
   Player Group - Pick every player in (all players) and do (Actions)
     Loop - actions

Suddenly I cant press on actions anymore.. It was picked player before and not (all players).. Did I do something wrong?

And ^^ .. Can I create a building that produces gold.. Like the income kinda?
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
First, you don't need
Unit - A unit Dies
Time- every 2.00 seconds of game time
Map initialization
Just Unit - A unit Dies will be enough.

As for you actions, click in the top, the Action button.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
892
If you want to get income for both killing units and every 2 seconds, then leave it. Though, I must say, that seems like a lot of income. :D
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Actions
Game - Death (owner of(triggering units)) with the message: Defeat!
Player Group - Pick every player in (all players) and do (Actions)
Loop - actions

Right there you aren't getting any income. And the Game action should be in/below the Loop - Actions
 

Sivert

New Member
Reaction score
0
I will come back for testing and balancing later, now I just want to kind of figure everything out first:p

So here's what I got:

Code:
Melee Initialization
Events:
 Time - every 4.00 seconds of game time
Conditions:
Actions
 Player Group - Pick every player in (all players) and do (actions)
   Loop - Actions
     Player - Add 1 to (picked player) current gold
 Player Group -  Pick every player in (all players) and do (actions)
   Loop -  Actions
     Player - Turn gives bounty On for (picked player)

But It still didnt work.. I just set bounties on base (Ex, base: 3 Side: 0 Die: 0)
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
892
1. You don't need to turn on bounties every 4 seconds. Once at map init will do.

2. You might want to put some dice and sides on the bounties, as well....
 

Mapster

New Member
Reaction score
4
Use an integer action

Integer actions are to do with numbers such as... number of units in a map + players set to use i na map are equal to 0.

Things like those :D
 

Sivert

New Member
Reaction score
0
Still trieing to make the defeat feature to work properly..

This is what I got!

Code:
Defeat
Events
 Unit -  A unit dies
Conditions: (number of units in (units owned by (picked player) matching (((matching unit) is alive) Equal to true))) Equal to 0
Action: 
 Game - deafeat (owner of (dying unit)) with the message: Defeat!

But everytime I test the map and a unit dies, I get defeated, i suspect all teams are defeated of course .. ( I only have custom units, if that matters)..
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
892
Code:
Conditions: (number of units in (units owned by (picked player) matching (((matching unit) is alive) Equal to true))) Equal to 0

There is no (Picked Player), so it will likely always return 0.
 

Icyculyr

I'm a Mac
Reaction score
68
Code:
[B]Defeat[/B]
Events
    A unit dies
Conditions
    (Number of units owned by owner of Triggering unit Equal to 0)
Actions 
    Game - defeat (owner of (Triggering unit)) with the message: Defeat!

That should work for you.

Cheers
 
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