LearningCode
New Member
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I was thinking of making a spell that creates a giant ball xD
The 'summoned' ball cannot be controlled.
The giant ball rolls over enemy units and damages them.
The ball bounces off walls, trees and buildings (Doodads, structures and cliffs basically)
The ball continues that until its "Life-time" expires
But I have no idea how I would go about detecting if a unit has touched or hit a doodad/cliff/structure =/
The 'summoned' ball cannot be controlled.
The giant ball rolls over enemy units and damages them.
The ball bounces off walls, trees and buildings (Doodads, structures and cliffs basically)
The ball continues that until its "Life-time" expires
But I have no idea how I would go about detecting if a unit has touched or hit a doodad/cliff/structure =/