Trigger:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- And - All (Conditions) are true
- Conditions
- (Item-type of (Item carried by (Picked unit) in slot 1)) Not equal to Healing Salve
- (Item-type of (Item carried by (Picked unit) in slot 2)) Not equal to Healing Salve
- (Item-type of (Item carried by (Picked unit) in slot 3)) Not equal to Healing Salve
- (Item-type of (Item carried by (Picked unit) in slot 4)) Not equal to Healing Salve
- (Item-type of (Item carried by (Picked unit) in slot 5)) Not equal to Healing Salve
- (Item-type of (Item carried by (Picked unit) in slot 6)) Not equal to Healing Salve
- Then - Actions
- Hero - Create Healing Salve and give it to (Picked unit)
- Unit - Order (Picked unit) to move (Last created item) to inventory slot 1
- Else - Actions
I dont think that your unit will be "picked unit"