How to disable the right click to move action?

Frizz.Meister

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How to disable the right click to move action? What i mean is that i want to make it so you move your selected unit with arrow keys (almost done this bit only turning to touch up on). But it can all go wrong when someone right clicks on the ground with a selected unit. This action of course issues a move to point x order for the selected unit.

So my question is. Anyway to disable this action whilst still keeping the mouse visable?
 

Frizz.Meister

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any chance of a exact meaning of the "smart" order because my movement trigger is pretty precise and canceling smart orders appears to be messing with it.
 

Frizz.Meister

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Therefore a simple trigger like this:
Code:
disable move
    Events
        Unit - A unit Is issued an order targeting a point
    Conditions
        (Issued order) Equal to (Order(smart))
    Actions
        Unit - Order (Triggering unit) to Stop

isn't going to work. So what should i do?
 

Azlier

Old World Ghost
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461
Hmm. In your disable movement trigger, check whether a boolean is true before stopping the unit. Whenever you move the unit with arrow keys, set the boolean to false at the start and then true after you finish ordering. Not too much of a difficult concept.
 

Frizz.Meister

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i actually had the boolean idea in place but it wasnt that which was my problem.

Here is the full trigger (probably should have posted it first)
Code:
disable move
    Events
        Unit - A unit Is issued an order targeting a point
    Conditions
        (Issued order) Equal to (Order(smart))
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                MovementBoolean[(Player number of (Owner of (Triggering unit)))] Equal to True
            Then - Actions
                Unit - Order (Triggering unit) to Stop
            Else - Actions
Code:
movement
    Events
        Player - Player 1 (Red) Presses the Up Arrow key
    Conditions
    Actions
        Set MovementBoolean[(Player number of (Triggering player))] = False
        Set Temp_Group = (Units owned by (Triggering player) matching (((Matching unit) is selected by (Triggering player)) Equal to True))
        Unit Group - Pick every unit in Temp_Group and do (Actions)
            Loop - Actions
                Set MovementDirection[(Player number of (Triggering player))] = (Facing of (Picked unit))
        Trigger - Turn on forward <gen>
Code:
forward
    Events
        Time - Every 0.30 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is selected by Player 1 (Red)) Equal to True)) and do (Actions)
            Loop - Actions
                Set TempLoc = ((Position of (Picked unit)) offset by 100.00 towards MovementDirection[1] degrees)
                Unit - Order (Picked unit) to Move To TempLoc
                Custom script:   call RemoveLocation(udg_TempLoc)

Code:
halt
    Events
        Player - Player 1 (Red) Releases the Up Arrow key
    Conditions
    Actions
        Set MovementBoolean[(Player number of (Triggering player))] = True
        Trigger - Turn off forward <gen>

So how come the picked unit isnt ordered to stop when ordered to move with a mouse right click?
 

Emu.Man00

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Correct me if I'm wrong, but isn't a boolean defaultly false? Therefore it wont cancel unless the move unless you release the up arrow FIRST.

In a map initizilization trigger just put
Code:
For integer A from 0 to number of players- set MovementBoolean[integer A] = true
 
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