L
lilboy98
Guest
Hi, i've found a way for setting it up for 'x' kills for 'x' money where 'x' is any variable you would like. The way I did it was make 2 triggers.
First one:
Condition
Current play Kills score is at least ___.
Action
Create 1 ___ at ___ for Current player
Modify score for Current player: Set to 0 Kills.
Preserve trigger.
Comment: (optional)
Second one:
Condition
Current player brings at least ___ ___ to ___.
Action
Modify resources for Current player: Add ___ minerals/gas.
Kill all ___ unit for Current player at ___.
Preserve trigger
Comment: (optional)
You will need a place to place the objects which you will use for the money. First trigger creates the object at the location. Second trigger will destroy the object for money. You can set it to how many of the object must be at the location before it adds to minerals/gas. Make sure you have space for your objects.
Hope this helped.
First one:
Condition
Current play Kills score is at least ___.
Action
Create 1 ___ at ___ for Current player
Modify score for Current player: Set to 0 Kills.
Preserve trigger.
Comment: (optional)
Second one:
Condition
Current player brings at least ___ ___ to ___.
Action
Modify resources for Current player: Add ___ minerals/gas.
Kill all ___ unit for Current player at ___.
Preserve trigger
Comment: (optional)
You will need a place to place the objects which you will use for the money. First trigger creates the object at the location. Second trigger will destroy the object for money. You can set it to how many of the object must be at the location before it adds to minerals/gas. Make sure you have space for your objects.
Hope this helped.