A friend of mine has made a map which has a very detailed boss fight which includes switching the heroes around. There will be up to 7 heroes, and they shall be switched around randomly with their heroes. In other words, Player 1 may get Player 2's hero, or he may get Player 3 or 4's.
They shall be reverted back to their old state, each player getting their old hero back after the fight is done. But how can this be accomplished through triggers? Me and my friend thought if each one was saved and made into a variable and the actions would refer to those saved variables to get those heroes back. But we wouldn't know how to do that if there is a path to do it that way.
All help is appreciated.
They shall be reverted back to their old state, each player getting their old hero back after the fight is done. But how can this be accomplished through triggers? Me and my friend thought if each one was saved and made into a variable and the actions would refer to those saved variables to get those heroes back. But we wouldn't know how to do that if there is a path to do it that way.
All help is appreciated.