How???!!!
Nov 22, 2009 #2 Avaleirra Is back. Probably. Reaction score 128 Create a new unit via triggers. Event a unit dies condition actions creat 1 WOLF for owner of triggering unit at position of triggering unit... Sorry, its freehand
Create a new unit via triggers. Event a unit dies condition actions creat 1 WOLF for owner of triggering unit at position of triggering unit... Sorry, its freehand
Nov 22, 2009 #3 Archideas Active Member Reaction score 32 Trigger: Untitled Trigger 001 Events Unit - A unit Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Killing unit)) Equal to Wolf (Unit-type of (Killing unit)) Equal to Vampire Then - Actions Set TempPoint = (Position of (Dying unit)) Unit - Create 1 (Unit-type of (Killing unit)) for (Owner of (Dying unit)) at TempPoint facing (Facing of (Dying unit)) degrees Custom script: call RemoveLocation( udg_TempPoint ) Else - Actions That should do it.
Trigger: Untitled Trigger 001 Events Unit - A unit Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Killing unit)) Equal to Wolf (Unit-type of (Killing unit)) Equal to Vampire Then - Actions Set TempPoint = (Position of (Dying unit)) Unit - Create 1 (Unit-type of (Killing unit)) for (Owner of (Dying unit)) at TempPoint facing (Facing of (Dying unit)) degrees Custom script: call RemoveLocation( udg_TempPoint ) Else - Actions That should do it.