First of all , i tried... , second i dont want it be 1 unit moving around the caster but 10...
There is thing i tried
Trigger:
MMR
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Test
Actions
Set I = (I + 1)
Set TestCaster<i> = (Triggering unit)
Set TestCasterPoint<i> = (Position of TestCaster<i>)
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 Dummy[base] for (Owner of TestCaster<i>) at (TestCasterPoint<i> offset by 256.00 towards ((Real((Integer A))) x (360.00 / 10.00)) degrees) facing TestCasterPoint<i>
Set TestDummy<i> = (Last created unit)
Unit Group - Add TestDummy<i> to DummyGroup<i>
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Trigger:
MMR2
Events
Time - Elapsed game time is 0.03 seconds
Conditions
(Unit-type of TestDummy<i>) Equal to Dummy[base]
Actions
For each (Integer A) from 1 to I, do (Actions)
Loop - Actions
Unit Group - Pick every unit in DummyGroup[(Integer A)] and do (Actions)
Loop - Actions
Set TestDummy2[(Integer A)] = (Picked unit)
Set TestCasterPoint[(Integer A)] = (Position of TestCaster[(Integer A)])
Set TestDummy2Position[(Integer A)] = (Position of TestDummy2[(Integer A)])
Set Real[(Integer A)] = (Real[(Integer A)] + 20.00)
Unit - Move TestDummy2[(Integer A)] instantly to (TestCasterPoint[(Integer A)] offset by 256.00 towards ((Angle from TestCasterPoint[(Integer A)] to TestDummy2Position[(Integer A)]) + Real[(Integer A)]) degrees)
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.