1cRaZyFooL
Gone but not forgotten
- Reaction score
- 10
Im lost why are your footmen invulnerable?? If you want to take it off go into the object editor and remove invulnerablity or use a trigger to make a unit vulnerable...
Husky's guide may help you. Also, there is a search on the fourms, you can use it to find posts.husky_003 said:Here's how I do my Cinematics.
To get Cinematic mode started...
First Create a Camera!!
EVENTS:
Map Initialization
CONDITIONS: None
ACTIONS:
Cinematic - Turn Cinematic mode on for all players
Cinematic - Turn Letterbox mode on (hide interface) for All Players fade out over 2.00seconds
Camera - Apply (your cam) for Player 1 Red etc.
Well thats how I get it started.
Here's how to make someone talk:
Cinematic - Send Transmission to (all players) from *your unit here* Named *your name* Play No Sound and Display *your message* Set to *#seconds* and wait.
Just keep doing that over and over till you got what you want and changing the values every time.
To make A Unit Walk Somewhere.
Create A Region(s)!
Unit - Order *unit* <gen> to move to Centre of *your region*.
Well thats the basics and should get you started.
Hope that helped, cheers,
-Husky
Events - Every 3 seconds of game time
Actions - Create 1 (unit (abomination)) at (center of (region1))
Events - A unit enters (region1)
Conditions - unit-type of (triggering unit) equal to (unit (abomination))
Actions - Order (triggering) to move to (center of (region2))
Events - A unit enters (region2)
Conditions - unit-type of (triggering unit) equal to (unit (abomination))
Actions - Kill (triggering unit)
Events - every 3.00 seconds of game time
Actions - order Mortar Team to Attack Ground (center of (region 3))
Events - A unit enters (region 4)
Conditions - (unit-type of (triggering unit)) equal to (hero (demon hunter))
Actions -
Move (triggering unit) instantly to (region 5)
Pan camera for (owner of (triggering unit)) to (region 5)
Events - a unit enters region 6
Conditions - (unit type) of (triggering unit) equal to (hero controlled by player)
Actions -
pick every unit in (units of type (hero)) and do (kill (picked unit))
pick every player in (allies of player 1 (red)) and do (create 1 footmen for (picked player))
create 1 footman for (player 1 (red)) at region 6 facing (degrees)
Events - every 3.00 seconds of game time
[i]no conditions[/i]
Actions - pick every unit in (units in region 7) and do (order (picked unit) to attack ground to region 8
Events - Every 4.00 seconds of game time
[i]no conditions[/i]
Actions -
Change the tile of region 9 to (path which kills)
wait 2.00 seconds
Change the tile of region 9 to (safe path)
wait 2.00 seconds
Events - Every 6.00 seconds of game time
[i]no conditions[/i]
Actions -
Order (catapult) to attack ground to region 11
Order (catapult) to move to region 12
Wait 3.00 seconds
Order (catapult) to attack ground to region 13
Order (catapult) to move to region 10
[B] Event [/B]
Unit - A unit enters FinishRegion01 <gen>
[B] Conditions [/B]
(Unit-type of (Triggering unit)) Equal to Footman
[B] Actions [/B]
Game - Display to (All players) the text: ((Name of (Triggering player)) + has completed the maze! Teleporting all players...)
Player Group - Pick every player in (All players controlled by a User player) and do (Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Move (Picked unit) instantly to (Random Point in FinishRegion02 <gen>)))
Wait - Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(FinishRegion02 <gen> contains (Entering Unit)) Not Equal to True
Then - Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Unit - Create 1 Footman for (Picked player) at (Center of (Playable map area)) facing Default building facing degrees)
Else - Actions
Do nothing
Trigger - Turn off (This Trigger)