I Need Help With Doors Plz

Synthetics

New Member
Reaction score
7
Hey guys, i was wondering if anyone knew how i can get door to work when a unit enters a region and when all units leave the region the doors close i've tried 3 different ways and can't get it to work here are the ways i've tried.

1.
Events
Unit - A unit enters OD top <gen>
Conditions

Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
[1] If - Conditions
Then - Actions
Destructible - Open Gate (Horizontal) 1225 <gen>
Destructible - Open Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing


[2]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(OD top <gen> contains (Triggering unit)) Equal to True
Then - Actions
Destructible - Close Gate (Horizontal) 1225 <gen>
Destructible - Close Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing


[3]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in OD top <gen> owned by Player 1 (Red))) Greater than or equal to 1
Then - Actions
Destructible - Close Gate (Horizontal) 1225 <gen>
Destructible - Close Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing

None of these work, however if i have the same trigger but with wait for condition it works but causes massive delay after a while of hosting the map i was wondering if anyone knew how i can fix this.

Thanks for your Time and all help is much appreciated :D
 

Duwenbasden

Ver 6 CREATE energy AS SELECT * FROM u.energy
Reaction score
165
Code:
Unit Enters region

Open Gates

Code:
Unit leaves region

If (amount of units in region == 0)
 close gates
 

Tom Jones

N/A
Reaction score
437
Have you tried something like this:
Code:
test
    Events
        Unit - A unit enters *Your Region*
        Unit - A unit leaves *Your Region*
    Conditions
    Actions
        Wait 0.10 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                *Your Region* contains (Triggering unit)) Equal to True
            Then - Actions
                *Open the gates*
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Units in *Your Region* is empty) Equal to True
                    Then - Actions
                        *Close the gates*
                    Else - Actions
You can try to disable the wait in the start of the trigger, if it works remove it, if it doesn't enable the wait again.
 

Synthetics

New Member
Reaction score
7
Thank you so much guys Duwenbasen's answer works perfectly and it a little less i have to change but thanks for your help Tom :D
 
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