Synthetics
New Member
- Reaction score
- 7
Hey guys, i was wondering if anyone knew how i can get door to work when a unit enters a region and when all units leave the region the doors close i've tried 3 different ways and can't get it to work here are the ways i've tried.
1.
Events
Unit - A unit enters OD top <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
[1] If - Conditions
Then - Actions
Destructible - Open Gate (Horizontal) 1225 <gen>
Destructible - Open Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing
[2]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(OD top <gen> contains (Triggering unit)) Equal to True
Then - Actions
Destructible - Close Gate (Horizontal) 1225 <gen>
Destructible - Close Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing
[3]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in OD top <gen> owned by Player 1 (Red))) Greater than or equal to 1
Then - Actions
Destructible - Close Gate (Horizontal) 1225 <gen>
Destructible - Close Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing
None of these work, however if i have the same trigger but with wait for condition it works but causes massive delay after a while of hosting the map i was wondering if anyone knew how i can fix this.
Thanks for your Time and all help is much appreciated
1.
Events
Unit - A unit enters OD top <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
[1] If - Conditions
Then - Actions
Destructible - Open Gate (Horizontal) 1225 <gen>
Destructible - Open Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing
[2]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(OD top <gen> contains (Triggering unit)) Equal to True
Then - Actions
Destructible - Close Gate (Horizontal) 1225 <gen>
Destructible - Close Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing
[3]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in OD top <gen> owned by Player 1 (Red))) Greater than or equal to 1
Then - Actions
Destructible - Close Gate (Horizontal) 1225 <gen>
Destructible - Close Iron Gate (Horizontal) 0479 <gen>
Else - Actions
Do nothing
None of these work, however if i have the same trigger but with wait for condition it works but causes massive delay after a while of hosting the map i was wondering if anyone knew how i can fix this.
Thanks for your Time and all help is much appreciated