Import/Export Objects

ZugZugZealot

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Is there any way to import/export, models, actors, weapons etc.? If so how?

The closest thing I've found to export is saving the map as components which has the '.xml's of object data.
 

Sensang

TH.net Regular
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Press F9 While in the editor and figure out if there is a way to import/export. If thats not then there is none...
 

punwisp

New Member
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Why would there be a import? Its beta >.> Theres no programs for Sc2 model creation, and there not gonna allow models being exported.

There going to limit a lot in the beta, but a lot will be in the full released editor. Including the lovely model editor.
 

Renendaru

(Evol)ution is nothing without love.
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They said in some Q&A that importing/exporting is natively there. o.o
 

ZugZugZealot

New Member
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Why would there be a import? Its beta
There is, I've exported and imported trigger libraries, I've also imported an mp3, then making a cue and soundtrack, then set to play as background music from triggers.

Theres no programs for Sc2 model creation, and there not gonna allow models being exported.
I don't mean exporting the .m3's, I mean exporting the model -object-. The system I want to make requires specific units and model actors. I really don't want to have to make tl;dr instructions for creating those objects from scratch.

Well, I should note, I've made a mod project, and made some units, then added it as a dependency to another map, and I had access to the units. Problem is though, is I'm not sure how dependencies will work on battle.net.
 

Weep

Godspeed to the sound of the pounding
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I'm also curious about this, not having the beta myself...

Transferring units and abilities from map to map in the World Editor was a pain, being either a tedious one-at-a-time copy-paste operation, or overwriting what was already there, and rife with problems with changing rawcodes and having to re-reference everything...

Is this dealt with better in the Galaxy Editor? Can you export/import sets of data and MERGE them into a new map? Does it still use terrible rawcodes as the base, or are we free from the referencing problems of the World Editor?
 

ZugZugZealot

New Member
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No more raw codes. IDs are used now, which are strings that you choose and can edit freely.

The closest thing I found to 'merging' is making a mod with contents, then using that mod as a dependency for the map I want to have those contents in. The only problem I have with it, is what they say about it...
"-In order to publish a document to Battle.net all dependencies must specify a valid published file."
 

punwisp

New Member
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34
There is, I've exported and imported trigger libraries, I've also imported an mp3, then making a cue and soundtrack, then set to play as background music from triggers.


I don't mean exporting the .m3's, I mean exporting the model -object-. The system I want to make requires specific units and model actors. I really don't want to have to make tl;dr instructions for creating those objects from scratch.

Well, I should note, I've made a mod project, and made some units, then added it as a dependency to another map, and I had access to the units. Problem is though, is I'm not sure how dependencies will work on battle.net.

I was mainly implying model import/exportation
 
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