B
Bob Frank
Guest
In a third or 1st person game, how do I make indoor areas, with a roof? (that doesn't look tacky) Like caves with tunnels, or inside an inn.
Camera - Lock camera target for (Picked player) to PlayersShooter[(Player number of (Picked player))], offset by (0.00, 0.00) using The unit's rotation
Camera - Pan camera for (Picked player) to ((Position of PlayersShooter[(Player number of (Picked player))]) offset by 0.00 towards (Facing of PlayersShooter[(Player number of (Picked player))]) degrees) over 0.25 seconds
Camera - Set (Picked player)'s camera Rotation to (Facing of PlayersShooter[(Player number of (Picked player))]) over 0.25 seconds
Camera - Set (Picked player)'s camera Far Z to 1000000000.00 over 0.00 seconds
Camera - Set (Picked player)'s camera Field of view to 120.00 over 0.00 seconds
Camera - Set (Picked player)'s camera Height Offset to 100.00 over 0.00 seconds
Camera - Set (Picked player)'s camera Angle of attack to 360.00 over 0.00 seconds
Camera - Set (Picked player)'s camera Distance to target to 0.00 over 0.00 seconds
Custom script: if GetLocalPlayer() == GetOwningPlayer(GetLastCreatedUnit()) then
Custom script: call SetUnitVertexColor(GetLastCreatedUnit(), 255, 255, 255, 0)
Custom script: endif