Pineapple
Just Smile.
- Reaction score
- 576
I am trying to make a spell that when cast, will have 10 missiles based off of shock waves casted .3 seconds after each other but It doesn't seem to be working. And if it is, it isn't showing missile art and its causing the game to lag badly. As you can guess I don't like triggered spells.
Attempt 2
Help please I gotta get this spell working.
Attempt 2
Code:
Inferno Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Inferno
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Inferno for (Casting unit)) Equal to 1
Then - Actions
Unit - Create 1 Dummy inferno1 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing (270.0) degrees
Set DummY = (Last created unit)
Wait 0.30 seconds
Unit - Order DummY to Undead Dreadlord - Carrion Swarm (Target point of ability being cast)
Else - Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) matching ((Unit-type of (Triggering unit)) Equal to Dummy inferno1)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Unpause (Casting unit)
Help please I gotta get this spell working.