Kitt
New Member
- Reaction score
- 5
I havn't really looked into JASS yet, though I'm sure I could figure it out (I know C++ after all); I simply havn't found the time for it yet, and I can't wait to get working on triggers again =3
At any rate, for whatever reason, you cannot initialize an array under the global variables editor in the GUI with more than a single value. One would think that creating an array would imply you want more than one value stored in it...
At any rate, I currently have a really clumzy function that fills a skill array with each skill manually upon game initialization. I don't like this, and would love a more elagant way to do it. I'm sure JASS could with something like a simply for loop, but I don't know JASS or it's capabilities....
I thank any for their help!
Meow =3
At any rate, for whatever reason, you cannot initialize an array under the global variables editor in the GUI with more than a single value. One would think that creating an array would imply you want more than one value stored in it...
At any rate, I currently have a really clumzy function that fills a skill array with each skill manually upon game initialization. I don't like this, and would love a more elagant way to do it. I'm sure JASS could with something like a simply for loop, but I don't know JASS or it's capabilities....
I thank any for their help!
Meow =3