instant use attack

Duskknight

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I'm looking for a skill (preferably without triggers) which fires in a straight line from the unit, like shockwave but activates when you click on it, instead of aiming on a spot. anyone got any ideas? ty, love you. :)<3
 

SamYoon

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2
Erm, actually there is no thic kind of skill. You will need to trigger it. or there are some instant-cast skill but doesn't has the effect you want, like : fans of knives, storm clap summons etc.

While the trigger is easy in GUI
just creat a dummy, creat one instant cast spell ofr the hero which is no dmg, but make it with the cooldown/manacost you want and another spell with damage which is for the dummy aka dummy spell which you can based on shockwave or implae(if you want stun)

Then develop the trigger.

A unit starts the effect of an ability

Ability equal to blablabla (hero spell)

Create a (dummy unit) at position of triggering unit facing (watever)
add (dummy spell) to (last created unit)
set the level of (dummy ability) to the level of (hero ability) *do this if you has multi level of hero and dumy spell
issue (last cr8ed unit) to cast shockwave at the facing point of triggering unit
Add an exp timer to last cr8ed unit that will exp after X sec.

Something likethat.
 

sentrywiz

New Member
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25
When you say instant attack, it usually means the unit doesn't fire any missile or projectile and instantly hits the target (think Dwarven Rifleman's attack)

But anyway, you wanted to say manual shooting. Here is what you somewhat want, but it requires triggers:

Trigger:
  • Manual ATK
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Berserk
    • Actions
      • Set MA_Caster = (Position of (Triggering unit))
      • Set MA_Target = (MA_Caster offset by 400.00 towards (Facing of (Triggering unit)) degrees)
      • Unit - Create 1 Dummy Caster for (Triggering player) at MA_Caster facing Default building facing degrees
      • Unit - Add Shockwave (Neutral Hostile) to (Last created unit)
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave MA_Target
      • Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation ( udg_MA_Caster )
      • Custom script: call RemoveLocation ( udg_MA_Target )


You will need:

- A Dummy Caster (unit that is untargetable, invulnerable that casts spells - I used Priest, gave the Priest abilities (Locust; Invulnerable) and changed its model to bugger.mdl which can also be found in Spawned Effects > bugger)

- A shockwave spell (or whatever line missile you want to use for the dummy unit to cast ; you can use carrion swarm, breath of fire if you like, those are shockwaves too. Its wise to set the stats of the shockwave to cost no mana and have no cooldown, because you will spam this attack spell )

- A no target spell to be used as an "attack" - I used Berserk as a spell because it requires no target. It also gives a buff, which can be used to greatly manipulate further game play. But if you like use something else. I prefer Channel but this a 2 minute triggering just to show you.


- MA_Caster is a point variable. Its the position of your casting unit

- MA_Target is a point variable. It determines the range and where should the dummy unit cast his shockwave. If you want bigger range, just edit the shockwave spell and the offset inside the MA_Target variable.

- call RemoveLocation removes both points after the spell is cast. If you don't do this, the spell will leak in both positions and create lag after some time of casting.


And thats it. Hope you found this what you were looking for :)
 
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