Swiftblaze
New Member
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I'm making a custom ability for a hero and I based it off of Summon Lava Spawn. My new ability will summon Water Elementals instead. These Water Elementals will split after a set amount of attacks. However, I've set the amount of times they will split, from the default 3, to 4. The ability works, but when the Water Elementals split for the fourth time, they become invisible. I can still see special effects that I attached to them, but the model itself is invisible. I think it might be because the ability counts the splitting as "leveling up" the Water Elemental, in which case the Water Elemental would not have a fourth "level." If that is the case, How would I "add" a level to it? If that is not the case, how would I fix this?
Also, When they split, they still use the animation of a lava spawn jumping out. Is there any way to edit this to make it look more "watery?"
One last problem, I put Multi-Shot on the hero with the Water Spawn ability. However, he doesn't seem to be able to damage units with the extra shots. I've tried toying with the damage per target and maximum total damage, but that doesn't seem to be affecting it all.
Thanks in advance for any replies.
Also, When they split, they still use the animation of a lava spawn jumping out. Is there any way to edit this to make it look more "watery?"
One last problem, I put Multi-Shot on the hero with the Water Spawn ability. However, he doesn't seem to be able to damage units with the extra shots. I've tried toying with the damage per target and maximum total damage, but that doesn't seem to be affecting it all.
Thanks in advance for any replies.