Is there a way to make doodads player owned vs. neutral?

AbsoIuteZero

New Member
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Ok this is what I'm trying to do...I'm making an AOS type map but there are gates involved. I want the periodic spawn mobs to attack move to a point beyond the gate, but when they get to it they just stop. I don't want to use a trigger that makes them attack the gate directly because then they will ignore the enemy mobs and get eaten alive. I want the mobs to engage "living" targets first and then if there are none then to attack the gate. I want to gate to be treated as say, an enemy structure if that's possible. I tried changing the "Combat - targeted as" tab but that didn't do anything either.....Aaaagggghhh please help.:banghead:

+Rep if you help me of course :thup:
 

WolfieeifloW

WEHZ Helper
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372
See if there are any enemies in a, say, 600 AoE of the gate.
If there isn't attack the gate;
If there is, attack the enemy.
 

TideOfChaos

New Member
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25
Easier way - Just make a unit called 'gate' or whatever, and use the same pathing map as the gate you need. If you need it to open though, that will take some simple Trigger work.
 
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