AbsoIuteZero
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Ok this is what I'm trying to do...I'm making an AOS type map but there are gates involved. I want the periodic spawn mobs to attack move to a point beyond the gate, but when they get to it they just stop. I don't want to use a trigger that makes them attack the gate directly because then they will ignore the enemy mobs and get eaten alive. I want the mobs to engage "living" targets first and then if there are none then to attack the gate. I want to gate to be treated as say, an enemy structure if that's possible. I tried changing the "Combat - targeted as" tab but that didn't do anything either.....Aaaagggghhh please help.:banghead:
+Rep if you help me of course :thup:
+Rep if you help me of course :thup: