Kosire
New Member
- Reaction score
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I have a basic trigger for creep respawning but I have a few issues with it.
For one, the creep respawns wherever it died, which is a problem when it ends up near a 'town' area. and I dont want to make a region for every creep on the map so it will respawn there, unless... I have to for that to happen i guess I just thought there'd be an easier way. Also, whenever the 'wait' is 60+ seconds, the creep wont respawn at all.
So Im just being nooby old me asking what's probably a simple trigger but, this was all i was able to gather and it's simple, and thus, it has issues. Thanks once again
~Kosire
Trigger:
- Respawn
- Events
- Unit - A unit Dies
- Conditions
- (Owner of (Dying unit)) Equal to Neutral Hostile
- Actions
- Wait 50.00 seconds
- Unit - Create 1 (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
- Events
For one, the creep respawns wherever it died, which is a problem when it ends up near a 'town' area. and I dont want to make a region for every creep on the map so it will respawn there, unless... I have to for that to happen i guess I just thought there'd be an easier way. Also, whenever the 'wait' is 60+ seconds, the creep wont respawn at all.
So Im just being nooby old me asking what's probably a simple trigger but, this was all i was able to gather and it's simple, and thus, it has issues. Thanks once again
~Kosire