Item Groups

2evil

New Member
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16
I'm working on my pawn shop, and wanted to know if there is any way to make item groups. I did not see that variable, and all of the item-class variables can only set to preset things, not a new group of item. I need some way to make about 10 new groups of items so i can classify them easily
 

2evil

New Member
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16
so just do:
loop from 1-(amount of items)
if item(int a)=item
then set temp_value=1
 

corvusHaunt

New Member
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96
Yep, if you wanted to make it very nice you could make a little system handling the Item Sim-groups, but it depends on how much you need it and what you need it for.
 

2evil

New Member
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16
i have a feeling that it will start out being a couple isolated triggers and such, but will snowball into a big, complicated system that effect the whole dynamics of the game lol
 

AceHart

Your Friendly Neighborhood Admin
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1,495
You could combines classes with levels.

Like "Artifact, levels 1-4", and "Artifact, levels 5-8". Two different classes, both artifact.
It's easy to test in conditions.

Or, if you actually need the levels,
"Artifact, odd levels" and "Artifact, even levels".
Still easy to test: Math-Modulo( Level, 2) gives 1 for odd and 0 for even levels.


Oh, and, avoid the "misc" class... actually, avoid it to the point of not using it at all.
 
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