Item System is not working

AlicanC

New Member
Reaction score
2
I am working on an Item System. I want to limit items:
-Maximum 2 rings
-Maximum 1 boot
-Maximum 1 helmet etc.
My items names are like this "Ring of AlicanC (Level 1 Ring)", "Frozen Sword (Level 2 Weapon)"
So I make last 4 letter of my items (without ")") an item code like "Ring", "apon", "oots"; but this doesn't work.
Code:
Check Items
    Events
        Unit - A unit Acquires an item
        Unit - A unit Uses an item
        Unit - A unit Loses an item
        Unit - A unit Pawns an item (to shop)
    Conditions
    Actions
        Set Last_Unit = (Triggering unit)
        Set Last_Player = (Owner of Last_Unit)
        For each (Integer A) from 1 to 6, do (Actions)
            Loop - Actions
                Set IS_Last_ItemName = (Name of (Item carried by Last_Unit in slot (Integer A)))
                Set IS_Last_ItemCode = (Substring(IS_Last_ItemName, ((Length of IS_Last_ItemName) - 6[B](I tried "-5" and "-4" too!)[/B]), ((Length of IS_Last_ItemName) - 1)))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        IS_Last_ItemCode Equal to Ring
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                IS_Last_RingCount Equal to 2
                            Then - Actions
                                Hero - Drop the item from slot (Integer A) of Last_Unit
                                Game - Display to (All players) for 5.00 seconds the text: |cffff3300!Message|...
                            Else - Actions
                                Set IS_Last_RingCount = (IS_Last_RingCount + 1)
                    Else - Actions
                        Do nothing
I need help :(
 
D

Dustin11

Guest
try not having else actions try re making it without the else action see if that can do anything, becuase you can't leave the else action blank.
 

AlicanC

New Member
Reaction score
2
I have never had a problem with empty elses. Actually they are not empty. They have "Do Nothing".
 
D

Dustin11

Guest
hmm well i would try it but it's probably not the probelm give me a sec to think
 

Omni

Ultra Cool Member
Reaction score
37
put ring in front of all rings like ring of omni
then try: "substring 1,4 equal to ring" as a condition to detect if its a rnig
 

AlicanC

New Member
Reaction score
2
I will hardcode it by checking the Item-Type.

Edit:
It works now; but I have to add every Ring I make to this trigger:
Code:
Rings
    Events
        Unit - A unit Acquires an item
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Item being manipulated)) Equal to Protection Ring (Level 1 |cff20a000Ring|r)
                (Item-type of (Item being manipulated)) Equal to Protection Ring (Level 2 |cff20a000Ring|r)
                (Item-type of (Item being manipulated)) Equal to Protection Ring (Level 3 |cff20a000Ring|r)
                (Item-type of (Item being manipulated)) Equal to Regeneration Ring (Level 1 |cff20a000Ring|r)
                (Item-type of (Item being manipulated)) Equal to Regeneration Ring (Level 2 |cff20a000Ring|r)
                (Item-type of (Item being manipulated)) Equal to Superiority Ring (Level 1 |cff20a000Ring|r)
                (Item-type of (Item being manipulated)) Equal to Superiority Ring (Level 2 |cff20a000Ring|r)
    Actions
        Set Last_Unit = (Hero manipulating item)
        Set IS_Last_ItemCount = 0
        For each (Integer A) from 1 to 6, do (Actions)
            Loop - Actions
                Set IS_Last_ItemType = (Item-type of (Item carried by Last_Unit in slot (Integer A)))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                IS_Last_ItemType Equal to Protection Ring (Level 1 |cff20a000Ring|r)
                                IS_Last_ItemType Equal to Protection Ring (Level 2 |cff20a000Ring|r)
                                IS_Last_ItemType Equal to Protection Ring (Level 3 |cff20a000Ring|r)
                                IS_Last_ItemType Equal to Regeneration Ring (Level 1 |cff20a000Ring|r)
                                IS_Last_ItemType Equal to Regeneration Ring (Level 2 |cff20a000Ring|r)
                                IS_Last_ItemType Equal to Superiority Ring (Level 1 |cff20a000Ring|r)
                                IS_Last_ItemType Equal to Superiority Ring (Level 2 |cff20a000Ring|r)
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                IS_Last_ItemCount Equal to 2
                            Then - Actions
                                Hero - Drop the item from slot (Integer A) of Last_Unit
                                Game - Display to (All players) for 5.00 seconds the text: |cffff3300!Message|...
                            Else - Actions
                                Set IS_Last_ItemCount = (IS_Last_ItemCount + 1)
                    Else - Actions
                        Do nothing
 
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