JASS Series + Documentation

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341
I'm currently working on a JASS documentation that will go through the parts of JASS.

Pretty much just a huge tutorial on JASS alone. I could use some help though.

So if anybody wants to submit a JASS article PM me it and i'll include it with credit given.

Jass Doc
 

WolfieeifloW

WEHZ Helper
Reaction score
372
One thing I noticed already:
Jass Lessons said:
JASS:
loop
    exitwhen <condition>
    
endloop
"exitwhen <>" doesn't always go at the top.

Jass Lessons said:
1. First, you don't want to hit the operation limit, that will cause the game to crash (having too big of a loop)
Should be:
Jass Lessons said:
1. First, you don't want to hit the operation limit (having too big of a loop), that will cause the game to crash.

Also, shouldn't it be "JASS Lessons" :p .

As you can tell, I only looked at the loops page.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Eh, nothing to do right now so here's some more feedback:
  • Make the homepage more interesting, it's what grabs the user in.
  • "JASS" is uncapitalized all over the place.
Local Variables:
  • Some of the things you talk about are a bit advanced for the people that will be reading this.
  • Spacing and some of the ways you write stuff is weird.
Custom Functions:
  • Make a comparison to JASS using functions like GUI uses different triggers or something.
  • Don't functions that get called by others have to be above the calling function? You don't mention this.
  • Again spacing, indentation makes things a lot more readable.
Conditions:
  • It doesn't really matter, but it's usually ">=" and "<=".
Events:
  • It's sometimes hard to tell where the text/triggers end/start; Can you not box them in or add a background color?
  • "To be continued..." so I have nothing else about this page.

That's all I got for now.
 

MagnaGuard

Active Member
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49
For the tools, dont just link to the sight. Quickly explain what each does then give a direct download link + optional website
 

Tom Jones

N/A
Reaction score
437
It's infinite loops that cause the game to crash, isn't it?
Infinite loops will hit the operation limit, so no. Maybe if you create an immense amount of handles the game will crash, however I've never crashed the game when hitting the operation limit.
 
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