Kicking System
Created by Nets8
Walkthrough
The Triggers
Other Stuff
Thanks for using my kicking system! Please post! ~Nets8
Created by Nets8
Walkthrough
Code:
The idea of this basic yet complex system is of simple matter. When Red enter -kick [I]color[/I] into the chat, while [I]color[/I] is playing (to stop the message from showing when they're not playing), [I]color[/I] will get booted from the game and it will take everyone what has happened.
The Triggers
Code:
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue as An exact match
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Game - Defeat Player 2 (Blue) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal as An exact match
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Defeat Player 3 (Teal) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple as An exact match
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Game - Defeat Player 4 (Purple) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow as An exact match
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Game - Defeat Player 5 (Yellow) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange as An exact match
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Defeat Player 6 (Orange) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green as An exact match
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Game - Defeat Player 7 (Green) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink as An exact match
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Game - Defeat Player 8 (Pink) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray as An exact match
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Game - Display to (All players) the text: The host has kicked...
Game - Defeat Player 9 (Gray) with the message: The host has kicked...
Code:
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue as An exact match
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Game - Defeat Player 10 (Light Blue) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green as An exact match
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Game - Defeat Player 11 (Dark Green) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Code:
Kick Brown
Events
Player - Player 1 (Red) types a chat message containing -kick brown as An exact match
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Game - Defeat Player 12 (Brown) with the message: The host has kicked...
Game - Display to (All players) the text: The host has kicked...
Other Stuff
Code:
This system is expecting Red to be the host. If you want to implement this system, I suggest that you add a seperate force for Red so users know who the host is and that that person can kick. If you don't want to have Red as the one capable of kicking users, simply switch the event by changing [B]Player 1 (Red)[/B] to the desired player.
Thanks for using my kicking system! Please post! ~Nets8