System Kicking Players

Nets8

New Member
Reaction score
1
Kicking System
Created by Nets8

Walkthrough

Code:
The idea of this basic yet complex system is of simple matter. When Red enter -kick [I]color[/I] into the chat, while [I]color[/I] is playing (to stop the message from showing when they're not playing), [I]color[/I] will get booted from the game and it will take everyone what has happened.

The Triggers

Code:
Kick Blue
    Events
        Player - Player 1 (Red) types a chat message containing -kick blue as An exact match
    Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 2 (Blue) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Teal
    Events
        Player - Player 1 (Red) types a chat message containing -kick teal as An exact match
    Conditions
        (Player 3 (Teal) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 3 (Teal) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Purple
    Events
        Player - Player 1 (Red) types a chat message containing -kick purple as An exact match
    Conditions
        (Player 4 (Purple) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 4 (Purple) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Yellow
    Events
        Player - Player 1 (Red) types a chat message containing -kick yellow as An exact match
    Conditions
        (Player 5 (Yellow) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 5 (Yellow) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Orange
    Events
        Player - Player 1 (Red) types a chat message containing -kick orange as An exact match
    Conditions
        (Player 6 (Orange) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 6 (Orange) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Green
    Events
        Player - Player 1 (Red) types a chat message containing -kick green as An exact match
    Conditions
        (Player 7 (Green) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 7 (Green) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Pink
    Events
        Player - Player 1 (Red) types a chat message containing -kick pink as An exact match
    Conditions
        (Player 8 (Pink) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 8 (Pink) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Gray
    Events
        Player - Player 1 (Red) types a chat message containing -kick gray as An exact match
    Conditions
        (Player 9 (Gray) slot status) Equal to Is playing
    Actions
        Game - Display to (All players) the text: The host has kicked...
        Game - Defeat Player 9 (Gray) with the message: The host has kicked...

Code:
Kick Light Blue
    Events
        Player - Player 1 (Red) types a chat message containing -kick light blue as An exact match
    Conditions
        (Player 10 (Light Blue) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 10 (Light Blue) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Dark Green
    Events
        Player - Player 1 (Red) types a chat message containing -kick dark green as An exact match
    Conditions
        (Player 11 (Dark Green) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 11 (Dark Green) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Code:
Kick Brown
    Events
        Player - Player 1 (Red) types a chat message containing -kick brown as An exact match
    Conditions
        (Player 12 (Brown) slot status) Equal to Is playing
    Actions
        Game - Defeat Player 12 (Brown) with the message: The host has kicked...
        Game - Display to (All players) the text: The host has kicked...

Other Stuff

Code:
This system is expecting Red to be the host. If you want to implement this system, I suggest that you add a seperate force for Red so users know who the host is and that that person can kick. If you don't want to have Red as the one capable of kicking users, simply switch the event by changing [B]Player 1 (Red)[/B] to the desired player.

Thanks for using my kicking system! Please post! ~Nets8
 

hell_knight

Playing WoW
Reaction score
126
Extremely simple , can be done in one trigger. What makes this differeant then the other systems?

I suggest improving it.
 

Nets8

New Member
Reaction score
1
Hell Knight, map making is extremely simple. Just requires tons of time. It gets the job done ;) Thanks for the comment.
 

Sim

Forum Administrator
Staff member
Reaction score
534
Sorry, there are better kicking systems out there ;)

Oh and please, avoid using [noparse][/noparse]
 

Miz

Administrator
Reaction score
424
System by my definitions
Is Triggers linked together
So yes they are a system
Just a basic and easy system that is almost not a system
 
M

marcotjuhhhh

Guest
its to hard,,, you have to use dialogs if you want to build a good votekick, also add a findhost code and a exception for hostkick so that the host cant get kicked,
 
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