Leaderboard

ZypHeRx™

New Member
Reaction score
17
Hey, i got some problems with leaderboards.

I got a castle with 5000hp.
And i've added a title in my leaderboard stating:
Team 1 : Castle's life : 5000
Team 2 : Castle's life : 5000

But my problem is , how do i update the hp when the castle gets attacked?

Please help me. Thanks !
 

Nerzhul

New Member
Reaction score
7
Here a basic example you can use :)
Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to <Empty String>
 

kirinelf

New Member
Reaction score
10
Trigger:
  • Castle Damage
    • Events
      • Unit - Castle Takes damage
    • Conditions
    • Actions
      • Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to <Variable that contains the health of the castle>


I THINK that's what you need. Not 100% sure though. If you stick an If/Then/Else action there, you could possibly fit the code of both your castles getting damaged into the same trigger, possibly something like this:

Trigger:
  • Castle Damage
    • Events
      • Unit - Castle 1 Takes damage
      • Unit - Castle 2 Takes damage
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Triggering unit)) Equal to <Team 1>
        • Then - Actions
          • Leaderboard - Change the value for <Team 1> in (Last created leaderboard) to <Variable containing Castle 1 health>
        • Else - Actions
          • Leaderboard - Change the value for <Team 2> in (Last created leaderboard) to <Variable containing Castle 2 health>


Those in '<' '>' tags are your own variables.
 

Nerzhul

New Member
Reaction score
7
Trigger:
  • Castle Damage
    • Events
      • Unit - Castle Takes damage
    • Conditions
    • Actions
      • Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to &lt;Variable that contains the health of the castle&gt;


I THINK that's what you need. Not 100% sure though. If you stick an If/Then/Else action there, you could possibly fit the code of both your castles getting damaged into the same trigger, possibly something like this:

Trigger:
  • Castle Damage
    • Events
      • Unit - Castle 1 Takes damage
      • Unit - Castle 2 Takes damage
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Triggering unit)) Equal to &lt;Team 1&gt;
        • Then - Actions
          • Leaderboard - Change the value for &lt;Team 1&gt; in (Last created leaderboard) to &lt;Variable containing Castle 1 health&gt;
        • Else - Actions
          • Leaderboard - Change the value for &lt;Team 2&gt; in (Last created leaderboard) to &lt;Variable containing Castle 2 health&gt;


Those in '<' '>' tags are your own variables.

Using
Trigger:
  • Time - Every 1.00 seconds of game time

Or something like that is better because if too many units attack the castle in same time it will cause a very big lag.
 

kirinelf

New Member
Reaction score
10
Trigger:
  • Castle 1 Damage
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Attacked unit) Equal to &lt;Castle 1&gt;
        • Then - Actions
          • Leaderboard - Change the value for &lt;Team 1&gt; in (Last created leaderboard) to &lt;Variable containing Castle 1 health&gt;
        • Else - Actions


Would that be more suitable? With that, you might probably have to create two triggers, one for each Castle. You can probably fit them both in the same one still, but I lack the knowledge for that. ^^"
 

Skippy

Active Member
Reaction score
39
There is no "Unit is attacked" event, so you can't use Attacked unit.
 

ZypHeRx™

New Member
Reaction score
17
Thanks for the sweet help.

But it still doesnt change the value in the leaderboard.

Have i done something wrong elsewhere?


Trigger:
  • Events
    • Unit - Castle 0039 &lt;gen&gt; Takes damage
    • Unit - Castle 0040 &lt;gen&gt; Takes damage
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
        • Then - Actions
          • Leaderboard - Change the value for Player 9 (Gray) in LEADERBOARD_Kills to INT_Lives1
        • Else - Actions
          • Leaderboard - Change the value for Player 11 (Dark Green) in LEADERBOARD_Kills to INT_Lives2
 

Nerzhul

New Member
Reaction score
7
Trigger:
  • Castle 1 Damage
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Attacked unit) Equal to &lt;Castle 1&gt;
        • Then - Actions
          • Leaderboard - Change the value for &lt;Team 1&gt; in (Last created leaderboard) to &lt;Variable containing Castle 1 health&gt;
        • Else - Actions


Would that be more suitable? With that, you might probably have to create two triggers, one for each Castle. You can probably fit them both in the same one still, but I lack the knowledge for that. ^^"

That don't make sense :p
Trigger:
  • Events
    • Unit - Castle 0039 &lt;gen&gt; Takes damage
    • Unit - Castle 0040 &lt;gen&gt; Takes damage
    • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • ((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
    • Then - Actions
    • Leaderboard - Change the value for Player 9 (Gray) in LEADERBOARD_Kills to INT_Lives1
    • Else - Actions
    • Leaderboard - Change the value for Player 11 (Dark Green) in LEADERBOARD_Kills to INT_Lives2
Make 2 differents trigger one for Unit - Castle 0039 <gen> Takes damage and the other for Unit - Castle 0040 <gen> Takes damage and remove the condition.
 

kirinelf

New Member
Reaction score
10
Newbie coder trying to help. ^^"

Looks like I can't though. xD I'll bow out for now.
 

ZypHeRx™

New Member
Reaction score
17
Trigger:
  • Leaderboard - Add Player 9 (Gray) to LEADERBOARD_Kills with label Castle&#039;s hp: and value INT_Lives1



This , or .
Trigger:
  • Leaderboard - Change the value for Player 9 (Gray) in LEADERBOARD_Kills to INT_Lives1



Sorry guys, im kinda new.
 

Nerzhul

New Member
Reaction score
7
Newbie coder trying to help. ^^"

Looks like I can't though. xD I'll bow out for now.

OFF TOPIC : Search for "Tutorial" XD
Or just don't help lol

This one
Trigger:
  • Leaderboard - Change the value for Player 9 (Gray) in LEADERBOARD_Kills to INT_Lives1
 

ZypHeRx™

New Member
Reaction score
17
Trigger:
  • Events
    • Map initialization
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • Team_Playing[1] Equal to True
      • Then - Actions
        • Leaderboard - Add Player 9 (Gray) to LEADERBOARD_Kills with label Castle&#039;s hp: and value INT_Lives1
        • Leaderboard - Change the color of the label for Player 6 (Orange) in LEADERBOARD_Kills to (100.00%, 100.00%, 100.00%) with 0.00% transparency
        • Leaderboard - Change the color of the value for Player 6 (Orange) in LEADERBOARD_Kills to (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Else - Actions


Trigger:
  • Events
    • Unit - Castle 0039 &lt;gen&gt; Takes damage
    • Unit - Castle 0040 &lt;gen&gt; Takes damageActions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
      • Then - Actions
        • Leaderboard - Change the value for Player 9 (Gray) in LEADERBOARD_Kills to INT_Lives1
      • Else - Actions
        • Leaderboard - Change the value for Player 11 (Dark Green) in LEADERBOARD_Kills to INT_Lives2




This alright?
 

Summoned

New Member
Reaction score
51
Trigger:
  • Events
    • Unit - Castle 0039 &lt;gen&gt; Takes damage
    • Unit - Castle 0040 &lt;gen&gt; Takes damage
    • Actions
      • Leaderboard - Change the value for Owner of (Triggering Unit) in LEADERBOARD_Kills to Life of (Triggering Unit)

If it's an integer, then use the Conversion - Convert Real to Integer function. Or Real to String. Haven't touched Leaderboards in a while.

EDIT: Although, as previously stated, a periodic update (i.e. every 1 second) will be more consistent and less laggy overall. If your Castle has a health regeneration ability, its health increase won't show up until it gets attacked again.

Trigger:
  • Events
    • Every 1.00 Game Seconds
    • Conditions
    • Actions
      • Leaderboard - Change the value for Owner of (Castle 0039 &lt;gen&gt;) in LEADERBOARD_Kills to Life of (Castle 0039 &lt;gen&gt;)
      • Leaderboard - Change the value for Owner of (Castle 0040 &lt;gen&gt;) in LEADERBOARD_Kills to Life of (Castle 0040 &lt;gen&gt;)
 

DonRoman

New Member
Reaction score
5
If you dont updated the variable the leaderboard wont update as well ....

Code:
    * Events
          o Unit - Castle 0039 <gen> Takes damage
          o Unit - Castle 0040 <gen> Takes damageActions
                 Actions
[COLOR="Red"]             Set INT_Lives1 = Life of (Castle 0039)
             Set INT_Lives1 = Life of (Castle 0040) // you forgot these 2[/COLOR]
             Leaderboard - Change the value for Player 9 (Gray) in LEADERBOARD_Kills to INT_Lives1
             Leaderboard - Change the value for Player 11 (Dark Green) in LEADERBOARD_Kills to INT_Lives2
 
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