Leap Skill

Magazette2

New Member
Reaction score
3
Leap Start
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Leap Strike
Actions
Unit - Pause (Triggering unit)
Unit - Add classification of A flying unit to (Triggering unit)
Set LeapStrikePoint = ((Position of (Triggering unit)) offset by ((1.00 + (0.25 x (Real((Level of Leap Strike for (Triggering unit)))))) x (Current movement speed of (Triggering unit))) towards (Facing of (Triggering unit)) degrees)
Unit - Turn collision for (Triggering unit) Off
Set LeapStrikeCast = (Position of (Triggering unit))
Trigger - Turn on LeapMotion <gen>
Wait 1.25 seconds
Trigger - Turn off LeapMotion <gen>
Unit - Create 1 Dummy Leap Strike for (Owner of (Triggering unit)) at LeapStrikePoint facing Default building facing degrees
Unit - Set level of LeapStrikeSlowDamage for (Last created unit) to (Level of Leap Strike for (Triggering unit))
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Unpause (Triggering unit)
Unit - Remove classification of A flying unit from (Triggering unit)
Unit - Turn collision for (Triggering
unit) On

LeapMotion
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by (((1.00 + (0.25 x (Real((Level of Leap Strike for (Triggering unit)))))) x (Current movement speed of (Triggering unit))) / 125.00) towards (Facing of (Triggering unit)) degrees)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Distance between (Position of (Triggering unit)) and LeapStrikePoint))) Greater than or equal to (((1 + ((Integer(0.25)) x (Level of Leap Strike for (Triggering unit)))) x (Integer((Current movement speed of (Triggering unit))))) / 2)
Then - Actions
Animation - Change (Triggering unit) flying height to (Distance between (Position of (Triggering unit)) and LeapStrikePoint) at 0.00
Else - Actions
Animation - Change (Triggering unit) flying height to (Distance between (Position of (Triggering unit)) and LeapStrikeCast) at 0.00
Else - Actions

When the spell is casted, the unit plays its attack animation over and over but nothing else happens, probably a n00b mistake as I have not used WE in about a year, sorry.
 

Azylaminaz

Vox Populi
Reaction score
91
1) Use the CODE tag, not the QUOTE tag.
2) I don't bleive adding classification will work, try using Crow Form.
3) For your second trigger, there is no "Triggering Unit"
 

shinami

Redirect your complaints to the nearest wall
Reaction score
47
I don't think the add clasification will work.. I think it will only make other units target it as a flying unit.. What you have to do is :

Unit - Add crow form to Yourunit
Remove crow form from yourunit
Animation - Change units flying height to YourHeight at Heightspeed ( example 300 200 )

Then when the unit is landing Change units flying heigth to 0 at HeightSpeed.

EDIT: Damn i got beaten to it!
 

Magazette2

New Member
Reaction score
3
Code:
Leap Start
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Leap Strike 
    Actions
        Set LeapStrikeUnit = (Triggering unit)
        Unit - Pause LeapStrikeUnit
        Unit - Add Crow Form to LeapStrikeUnit
        Set LeapStrikePoint = ((Position of LeapStrikeUnit) offset by ((1.00 + (0.25 x (Real((Level of Leap Strike  for LeapStrikeUnit))))) x (Current movement speed of LeapStrikeUnit)) towards (Facing of (Triggering unit)) degrees)
        Unit - Turn collision for LeapStrikeUnit Off
        Set LeapStrikeCast = (Position of LeapStrikeUnit)
        Trigger - Turn on LeapMotion <gen>
        Wait 0.50 seconds
        Trigger - Turn off LeapMotion <gen>
        Unit - Create 1 Dummy Leap Strike for (Owner of LeapStrikeUnit) at LeapStrikePoint facing Default building facing degrees
        Unit - Set level of LeapStrikeSlowDamage  for (Last created unit) to (Level of Leap Strike  for LeapStrikeUnit)
        Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
        Special Effect - Create a special effect at LeapStrikePoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Unit - Unpause LeapStrikeUnit
        Unit - Remove Crow Form from LeapStrikeUnit
        Unit - Turn collision for LeapStrikeUnit O
n

Code:
LeapMotion
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Unit - Move LeapStrikeUnit instantly to ((Position of LeapStrikeUnit) offset by (((1.00 + (0.25 x (Real((Level of Leap Strike  for LeapStrikeUnit))))) x (Current movement speed of LeapStrikeUnit)) / 50.00) towards (Facing of LeapStrikeUnit) degrees)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) is alive) Equal to True
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Integer((Distance between (Position of LeapStrikeUnit) and LeapStrikePoint))) Greater than or equal to (((1 + ((Integer(0.25)) x (Level of Leap Strike  for LeapStrikeUnit))) x (Integer((Current movement speed of LeapStrikeUnit)))) / 2)
                    Then - Actions
                        Animation - Change (Triggering unit) flying height to (Distance between (Position of LeapStrikeUnit) and LeapStrikePoint) at 0.00
                    Else - Actions
                        Animation - Change (Triggering unit) flying height to (Distance between (Position of LeapStrikeUnit) and LeapStrikeCast) at 0.00
            Else - Actions

this is the updated code,

1: When the unit casts thunderclap, it is slightly behind where the Casting unit ends up, how come?

2: The unit is still not flying
 

shinami

Redirect your complaints to the nearest wall
Reaction score
47
You still didn't read my post <_<

Add crow form and then remove it instantly

Unit- add crow form
Unit-remove crow form

Then when you want so it would start "raising up" do

animation - change units flying height to 300 at 200

And when you want it to start landing do

Animation - change units flying height to 0 at 100

I had this spell created before for someone else

Code:
Leap Attack
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to (==) Leap Attack 
    Actions
        Set point[0] = (Target point of ability being cast)
        Set Caster1[0] = (Casting unit)
        Set Player[0] = (Owner of Caster1[0])
        Set UnitGroup[0] = (Units within 500.00 of point[0])
        Unit - Add Crow Form to Caster1[0]
        Unit - Remove Crow Form from Caster1[0]
        Animation - Change Caster1[0] flying height to 300.00 at 150.00
        Unit - Order Caster1[0] to Move To point[0]
        Wait 1.40 seconds
        Animation - Change Caster1[0] flying height to 0.00 at 200.00
        Unit - Pause Caster1[0]
        Unit - Unpause Caster1[0]
        Wait 0.50 seconds
        Special Effect - Create a special effect at point[0] using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
        Special Effect - Destroy (Last created special effect)
        Unit Group - Pick every unit in UnitGroup[0] and do (Actions)
            Loop - Actions
                 Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) belongs to an enemy of Player[0]) Equal to (==) True
                    Then - Actions
                        Unit - Cause Caster1[0] to damage (Picked unit), dealing ((Real((Level of Leap Attack  for Caster1[0]))) x 100.00) damage of attack type Spells and damage type Normal
                    Else - Actions
                        Do nothing
        Custom script:   call RemoveLocation(udg_point[0])
        Custom script:   call DestroyGroup(udg_UnitGroup[0])

This is how it has to look <_< But it won't be a very smooth flight.. If you want to do a very smooth real like flying than search for a JASS Jump System.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top