Events: Elapsed Game Time is 30 seconds.
Conditions:
Actions: Set Temp_Point = Center of (Region <000>)
Create 1 Footman for Player 1 at Temp_Point facing (default degrees)
Set Unit1 = Last Created Unit
Order Unit1 to move to Center of (Region <001>)
custom script: call RemoveLocation(udg_Temp_Point)
Order Unit1 to move to Center of (Region <001>)
Order Unit1 to [COLOR="Red"]attack-move[/COLOR] to Center of (Region <001>)
Events: Elapsed Game Time is 30 seconds.
Conditions:
Actions: Set Temp_Point = Center of (Region <001>)
Create 1 Footman for Player 1 at Temp_Point facing (default degrees)
Set Unit1 = Last Created Unit
Order Unit1 to move to Temp_Point
custom script: call RemoveLocation(udg_Temp_Point)
Code:Events: Elapsed Game Time is 30 seconds. Conditions: Actions: Set Temp_Point = Center of (Region <001>) [COLOR="Lime"]for every integer from 1 to 10[/COLOR] Create 1 [COLOR="Lime"]"zombie"[/COLOR] for Player 1 at Temp_Point facing (default degrees) Set Unit1 = Last Created Unit Order Unit1 to move to Temp_Point custom script: call RemoveLocation(udg_Temp_Point)