Levels Of Monsters...

dievins

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Hello. This is my first post in this forum, so i didnt knew where to post, so i posted it here, so dont get mad if i posted in wrong section...

Okay heres the problem.
I am creating TD map, but problem is...
...Monsters spawned for 1st level, i killed them, other players didnt kill them, they exploded, died, some players lost lives some not, but when all 1st lvl monsters was dead, we waited 2 minutes, for next level, but level 2 didnt come.

Okay heres somethink from script -
Map Initialization -
29859188.png


Level 1 -
90632041.png


Level 2 -
10801126.png


Level 3 -
44309381.png


And so it goes up to level 15. And that is last level of my TD Map...
 

Silver

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The elapsed game time already was 25 seconds after finishing level 1. Replace all the levels after level 1 with the "Every 25 seconds" event, and add a "Turn off (this trigger)" action to them as well.
 

Devrak

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Uh, with those levels all waves come at the same time since the event is "elapsed game time is 25 seconds" on all of them. Also, there are alot of easier ways then making the levels in different triggers, you can make them all in one. Make the trigger run every 25 sec and set an integer +1 each time.
 

dievins

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Sorry i am too stupid but do i need to change elapsed game time is 25.00 seconds to every 25 seconds? and i need to put that trigger turn off at end of every level?
 

Silver

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First question, yes.
Second question, you just add the action
Trigger:
  • Trigger - Turn off (This Trigger)

to all your Level triggers. (At the begin of the trigger's actions)
 

dievins

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Ok ill try it :)!
Thanks.

Edit 1: Okay now it works super! Thanks.
Now i need to set up when from each monster level it gives different gold, for example.
Level 1 monsters - 1 gold
Level 2 monsters - 2 gold
Level 3 monsters - 3 gold
Level 4 monsters - 4 gold
Level 5 monsters - 5 gold
Level 6 monsters - 6 gold
e.c....

Now i am using this -

Event -
Unit - A unit owner by Player 12 (Brown) Dies
Conditions -
((Killing unit) is A structure) Equal to True
Actions -
Player - add 2 gold to Player 1 (Red) Current Gold

And it's adding only 2 gold from each killed monster in each level.
 

Devrak

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But if you do that and still have every trigger run every 25 sec, it will be exactly the same as before, they will all run once the first 25 sec of the game. You have to increase the time of each trigger with 25 sec or make them all in one that runs every 25 sec.
 

Yoshii

New Member
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Ok ill try it :)!
Thanks.

Edit 1: Okay now it works super! Thanks.
Now i need to set up when from each monster level it gives different gold, for example.
Level 1 monsters - 1 gold
Level 2 monsters - 2 gold
Level 3 monsters - 3 gold
Level 4 monsters - 4 gold
Level 5 monsters - 5 gold
Level 6 monsters - 6 gold
e.c....

Now i am using this -

Event -
Unit - A unit owner by Player 12 (Brown) Dies
Conditions -
((Killing unit) is A structure) Equal to True
Actions -
Player - add 2 gold to Player 1 (Red) Current Gold

And it's adding only 2 gold from each killed monster in each level.

assuming your enemy is brown do this action at map ini
Player turn on bounty for brown

now brown unit will give gold based on the Bounty "base" + dice roll
to edit the number go to your object editor of the unit and find "bounty" and change the base value and dice value to whatever you want.
 

Yoshii

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74
I got 6 colors - Gray, Pink, Brown, Light Blue, Green, Dark Green.
+ i went to object editor clicked on the unit (level 1 monsters) and found
Stats - Gold Bounty awarded - Base 15
Stats - Gold Bounty awarded - Number Of Dice 0
Stats - Gold Bonty awarded - Sides per Die 0

What i need to change?
gold given per death is equal to Base+ dice roll (side dice and number of dice)
since both are set to 0 in this example you edit the base.
example
if Base=15
Number of dice=1
side=1
you would gain 15+1 gold each kill
 

dievins

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Yep didnt saw this line in your text -


now brown unit will give gold based on the Bounty "base" + dice roll

Thanks to everyone!

Edit: Okay last question, How can i set different loading screen when i load that map? Now i have screen with dragon, but i want to set loading screen like in wc3 map Vampirism Fire, but with different image and different text, how can i do it?
 

LoveRPG

Member
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6
I belive you will need perhaps: Paint.net this is a program that can save images in .tga format. The .tga is need but I believe it would be smarter to get a converter, since I never converted an image to .blp (which is blizzards own image format) I do not know how large the image should be. But try searching for it:) If you want icons in the game, then the size is 64x64 though^^

Then to display this you got to: Scenario--Map loading screen then you decide what screen you want, you can choose from any of the in-game campaign screens and I believe that there are some other, though can not remember:p

Hope I were to any help^^
 
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