joaoac
Active Member
- Reaction score
- 11
Hi people,
I based a lightning ability from flame strike and would like to know if this cause too much leaks.
Ok, this ability cause leaks.
If some other unit pump when the ability is being casted, the lightning effects will jump to that unit with polar offset.
Every 0.5 seconds a lightining appears from the sky (doodad one) during the ability's duration..
So, what do I have to do?
I did a condition that on the 2nd and 3rd levels the ability lasts for more seconds (and more lightnings appears)
Thanks in advance!
I based a lightning ability from flame strike and would like to know if this cause too much leaks.
Ok, this ability cause leaks.
If some other unit pump when the ability is being casted, the lightning effects will jump to that unit with polar offset.
Every 0.5 seconds a lightining appears from the sky (doodad one) during the ability's duration..
So, what do I have to do?
I did a condition that on the 2nd and 3rd levels the ability lasts for more seconds (and more lightnings appears)
Thanks in advance!
Code:
Lightning Strike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Lightning Strike
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for (Triggering unit)) Equal to 1
Then - Actions[SPOILER]
Unit - Create 1 Dummy002 for (Triggering player) at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 100.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 225.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 135.00 towards 295.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 150.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 100.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 225.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 135.00 towards 295.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 130.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)[/SPOILER]
Else - Actions
[SPOILER]Unit - Create 1 Dummy002 for (Triggering player) at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 100.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 225.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 135.00 towards 295.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 150.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 100.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 225.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 135.00 towards 295.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 130.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 225.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 135.00 towards 295.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Sound - Play LightningBolt <gen> at 100.00% volume, attached to (Triggering unit)
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 130.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 225.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Create 1 Dummy002 for (Triggering player) at ((Position of (Last created unit)) offset by 115.00 towards 135.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 0.20 second Generic expiration timer to (Last created unit)[/SPOILER]