As some of you may know, if you use an ability to apply a buff (like Inner Fire with 0 stats), and you use a different ability (with a different buff), but based on the same ability (or a similar one, like Inner Fire (Neutral Hostile)), both buffs will fade, and the first one artwork will remain until it expires.
Because I'm running out of these abilities, I'm creating a list with the abilities with buffs that don't stack. It's very simple, but it may help someone (and me of course).
·The list only have one name, but different ids. Two abilities based on an ability with the same name can't stack, it doesn't matter if you change the buff.
·With stacking I mean that the 2 different buffs will affect the unit, not only one.
·I'll only list abilities that, when you set to 0 their values, do absolutely nothing to the target, while keeping the icon on the status section (a.k.a. buffs).
·With Positive or Negative I mean the color of the name of the buff, when you hover your mouse over the icon.
The List:
Positives:
Inner Fire (Ainf) (ACif)
Bloodlust (Ablo) (ACbl) (ACbb)
Lightning Shield (Alsh) (ACls) (it will be positive if it's casted on allied units)
Spirit Link (Aspl) - It can use lightning effects!
Rejuvenation (Arej) (ACr2) (ACrj)
Negatives:
Slow (Aslo) (ACsw)
Lightning Shield (Alsh) (ACls) (it will be negative if it's casted on hostile units)
Cripple (Acri) (Scri) (ACcr)
Curse (Acrs) (ACcs)
Unholy Frenzy (Auhf) (ACuf) (Suhf)
Shadow Strike (AEsh) (ACss) - It can use missile art!
Acid Bomb (ANab)
Drunken Haze (ANdh) (Acdh)
Special:
Any Item Life or Mana Healing Over Time (like Generic Item-Rejuv Effect), the buff is Positive, it will not stack with similar abilities, it will stack with Rejuvenation (Arej,ACr2,ACrj), it needs some ammount of healing to work (as low as 0.01).
Only with minor effects:
Faerie Fire (Afae) (Afa2) (ACff) Shows the unit to the caster, even if it's invisible.
If I missed something or if you want to add something (like self abilities or AoE abilities) let me know.
Because I'm running out of these abilities, I'm creating a list with the abilities with buffs that don't stack. It's very simple, but it may help someone (and me of course).
·The list only have one name, but different ids. Two abilities based on an ability with the same name can't stack, it doesn't matter if you change the buff.
·With stacking I mean that the 2 different buffs will affect the unit, not only one.
·I'll only list abilities that, when you set to 0 their values, do absolutely nothing to the target, while keeping the icon on the status section (a.k.a. buffs).
·With Positive or Negative I mean the color of the name of the buff, when you hover your mouse over the icon.
The List:
Positives:
Inner Fire (Ainf) (ACif)
Bloodlust (Ablo) (ACbl) (ACbb)
Lightning Shield (Alsh) (ACls) (it will be positive if it's casted on allied units)
Spirit Link (Aspl) - It can use lightning effects!
Rejuvenation (Arej) (ACr2) (ACrj)
Negatives:
Slow (Aslo) (ACsw)
Lightning Shield (Alsh) (ACls) (it will be negative if it's casted on hostile units)
Cripple (Acri) (Scri) (ACcr)
Curse (Acrs) (ACcs)
Unholy Frenzy (Auhf) (ACuf) (Suhf)
Shadow Strike (AEsh) (ACss) - It can use missile art!
Acid Bomb (ANab)
Drunken Haze (ANdh) (Acdh)
Special:
Any Item Life or Mana Healing Over Time (like Generic Item-Rejuv Effect), the buff is Positive, it will not stack with similar abilities, it will stack with Rejuvenation (Arej,ACr2,ACrj), it needs some ammount of healing to work (as low as 0.01).
Only with minor effects:
Faerie Fire (Afae) (Afa2) (ACff) Shows the unit to the caster, even if it's invisible.
If I missed something or if you want to add something (like self abilities or AoE abilities) let me know.