Local Player Custom Script Question

S

shadowvzs

Guest
i dont can use variable inside the this custom script?
i need this, exemple:
Code:
Set Player = (Triggering player)
Set TempInteger = (Player number of Player)
Custom script:   Custom script:   if GetLocalPlayer() == Player(udg_TempInteger) then
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture Black Mask, starting with color (0.00%, 0.00%, 0.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 0.00% transparency
Custom script:   endif

and work if i want change player group to local player? exempl:
Code:
Dodo
    Events
        Unit - A unit enters Dodo Forest <gen>
    Conditions
        (Quests[0] is discovered) Equal to False
        (Entering unit) Equal to MyHero[(Player number of (Owner of (Entering unit)))]
    Actions
        Quest - Flash the quest dialog button
        Quest - Mark Quests[0] as Discovered
        Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
        Camera - Set (Owner of (Triggering unit))'s camera Distance to target to 600.00 over 2.00 seconds
        Camera - Set (Owner of (Triggering unit))'s camera Angle of attack to 340.00 over 2.00 seconds
        Camera - Set (Owner of (Triggering unit))'s camera Rotation to ((Facing of (Triggering unit)) + 180.00) over 2.00 seconds
        Camera - Set (Owner of (Triggering unit))'s camera Height Offset to 75.00 over 2.00 seconds
Custom script:   Custom script:   if GetLocalPlayer() == Player(0) then
        Cinematic - Turn cinematic mode On for (All players)
        Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering unit)): Play No sound and display Oh yeah, i found th....  Modify duration: Set to 3.00 seconds and Wait
        Wait 3.00 seconds
        Cinematic - Turn cinematic mode Off for (All players)
Custom script:   Custom script:   endif
        Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 2.00 seconds
        Trigger - Turn off (This trigger)

i dont like playergroup there because if i use unit transmission and 2 player have trans mission then playergroup will be overwrited and first player dont have cinematic mode off
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
Yes, you can do that, but it would be better just to use a player variable:
Code:
Set Player = (Triggering player)
Custom script:   Custom script:   if GetLocalPlayer() == udg_Player then
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture Black Mask, starting with color (0.00%, 0.00%, 0.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 0.00% transparency
Custom script:   endif
If you do it with the integer variable, you should know that Player 1 in JASS is Player(0); Player 2 (Blue) is Player(1); Player 12 (Brown) is Player(11). Thus, you'd do this:
Code:
Set TempInteger = (Player number of Player) - 1


EDIT: There is no need for the LocalPlayer() if block in your new code. You're doing things for All Players inside the block, which will cause desyncs.
 
S

shadowvzs

Guest
Yes, you can do that, but it would be better just to use a player variable:
Code:
Set Player = (Triggering player)
Custom script:   Custom script:   if GetLocalPlayer() == udg_Player then
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture Black Mask, starting with color (0.00%, 0.00%, 0.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 0.00% transparency
Custom script:   endif
If you do it with the integer variable, you should know that Player 1 in JASS is Player(0); Player 2 (Blue) is Player(1); Player 12 (Brown) is Player(11). Thus, you'd do this:
Code:
Set TempInteger = (Player number of Player) - 1


EDIT: There is no need for the LocalPlayer() if block in your new code. You're doing things for All Players inside the block, which will cause desyncs.

2 expected a code statement error

HTML:
function Trig_Create_Ur_Hero_Actions takes nothing returns nothing
    set udg_Player = GetTriggerPlayer()
    [b]Custom script:   if GetLocalPlayer() == udg_Player then[/b]
    call CinematicFilterGenericBJ( 5.00, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\Black_mask.blp", 0.00, 0.00, 0.00, 100.00, 100.00, 100.00, 100.00, 0 )
    [b]endif[/b]
    set udg_Tempory_nr[14] = 0
    set bj_forLoopAIndex = 0
    set bj_forLoopAIndexEnd = 4
    loop
        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
        if ( Trig_Create_Ur_Hero_Func006Func001C() ) then
            set udg_Temp_point[1] = GetRandomLocInRect(gg_rct_StartLocation)
            call CreateNUnitsAtLoc( 1, udg_SaveLoad_Heroes[( 25 + GetForLoopIndexA() )], udg_Player, udg_Temp_point[1], bj_UNIT_FACING )
            call RemoveLocation(udg_Temp_point[1])
            call SetUnitAbilityLevelSwapped( 'A03A', GetLastCreatedUnit(), ( GetForLoopIndexA() + 1 ) )
            call SetPlayerHandicapXPBJ( GetOwningPlayer(GetLastCreatedUnit()), ( 150.00 * I2R(udg_Number_of_player) ) )
            call ShowUnitHide( GetLastCreatedUnit() )
            set udg_MyHero[GetConvertedPlayerId(udg_Player)] = GetLastCreatedUnit()
            call RemoveLocation(udg_Temp_point[1])
            set udg_Point = GetRandomLocInRect(gg_rct_Ship)
            call CreateNUnitsAtLoc( 1, 'nbot', udg_Player, udg_Point, 90.00 )
            call SetUnitPositionLocFacingBJ( GetLastCreatedUnit(), udg_Point, 90.00 )
            call RemoveLocation(udg_Point)
            set udg_Point = GetRandomLocInRect(gg_rct_ShipDock)
            call IssuePointOrderLocBJ( GetLastCreatedUnit(), "move", udg_Point )
            call RemoveLocation(udg_Point)
            set udg_PlayerGroup = GetForceOfPlayer(udg_Player)
            call CinematicModeBJ( true, udg_PlayerGroup )
            call DestroyForce (udg_PlayerGroup)
            set udg_Point = GetUnitLoc(GetLastCreatedUnit())
            call PanCameraToTimedLocForPlayer( GetOwningPlayer(GetLastCreatedUnit()), udg_Point, 0 )
            call RemoveLocation(udg_Point)
            call SetCameraTargetControllerNoZForPlayer( GetOwningPlayer(GetLastCreatedUnit()), GetLastCreatedUnit(), 0, 0, false )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_TARGET_DISTANCE, 800.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ROTATION, 25.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ANGLE_OF_ATTACK, 355.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ZOFFSET, 150.00, 2.00 )
        else
        endif
        set bj_forLoopAIndex = bj_forLoopAIndex + 1
    endloop
    if ( Trig_Create_Ur_Hero_Func007C() ) then
        set udg_Player = GetTriggerPlayer()
        set udg_Point = GetRandomLocInRect(udg_Region[GetRandomInt(3, 5)])
        call CreateNUnitsAtLoc( 1, 'nmdm', udg_Player, udg_Point, 180.00 )
        call PanCameraToTimedLocForPlayer( udg_Player, udg_Point, 0 )
        call RemoveLocation(udg_Point)
        call SetUnitVertexColorBJ( GetLastCreatedUnit(), 100, 100, 100, 50.00 )
        call UnitShareVisionBJ( true, GetLastCreatedUnit(), udg_Player )
        set udg_PlayerGroup = GetForceOfPlayer(udg_Player)
        call CinematicModeBJ( true, udg_PlayerGroup )
        call DestroyForce (udg_PlayerGroup)
        call SetCameraTargetControllerNoZForPlayer( GetOwningPlayer(GetLastCreatedUnit()), GetLastCreatedUnit(), 0, 0, false )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_TARGET_DISTANCE, 800.00, 0 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ROTATION, 90.00, 2.00 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ANGLE_OF_ATTACK, 346.00, 2.00 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ZOFFSET, 340.00, 2.00 )
        set udg_Point = GetRectCenter(gg_rct_LoadRegion)
        call IssuePointOrderLocBJ( GetLastCreatedUnit(), "move", udg_Point )
        call RemoveLocation(udg_Point)
    else
    endif
    call CreateFogModifierRectBJ( true, GetTriggerPlayer(), FOG_OF_WAR_VISIBLE, gg_rct_Arena )
    if ( Trig_Create_Ur_Hero_Func009C() ) then
        call EnableTrigger( gg_trg_Some_Defintion )
        call TriggerExecute( gg_trg_Some_Defintion )
    else
        call TriggerExecute( gg_trg_Update_Definition )
    endif
endfunction

i dont know why dont work but same thing with TempInteger (tempinteger=player number of triggering player -1)
 

SerraAvenger

Cuz I can
Reaction score
234
First of all: ConvertedPlayer(0) does not exist, and if you want to get a player number, GetConvertedPlayerId( GetTriggerplayer() ), Will be 1 for player red (1), 2 for player blue (2), and so on...
You won't get 0.

Then, I will check where the errors are now and EDIT then.

EDIT: I saw the error on first glance. it is the Custom script:, remove it and the trigger will be right, third line...
EDIT2: y all fine now
 
S

shadowvzs

Guest
First of all: ConvertedPlayer(0) does not exist, and if you want to get a player number, GetConvertedPlayerId( GetTriggerplayer() ), Will be 1 for player red (1), 2 for player blue (2), and so on...
You won't get 0.

Then, I will check where the errors are now and EDIT then.

EDIT: I saw the error on first glance. it is the Custom script:, remove it and the trigger will be right, third line...
EDIT2: y all fine now

i tryed this but same error what was with udg_Player variable, pls somebody tell me how can i do advanced fade filter for only triggering player and give me a exemple what working sure pls

and second question if i have array integer,real, or string work set variable=nulll custom script?
 

SerraAvenger

Cuz I can
Reaction score
234
integer and real are set to 0.
others are set to "null".

And after deleting the custom script it was

Code:
function Trig_Create_Ur_Hero_Actions takes nothing returns nothing
[B]    set udg_Player = GetTriggerPlayer()
    if GetLocalPlayer() == udg_Player then
        call CinematicFilterGenericBJ( 5.00, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\Black_mask.blp", 0.00, 0.00, 0.00, 100.00, 100.00, 100.00, 100.00, 0 )
    endif[/B]
    set udg_Tempory_nr[14] = 0
    set bj_forLoopAIndex = 0
    set bj_forLoopAIndexEnd = 4
    loop
        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
        if ( Trig_Create_Ur_Hero_Func006Func001C() ) then
            set udg_Temp_point[1] = GetRandomLocInRect(gg_rct_StartLocation)
            call CreateNUnitsAtLoc( 1, udg_SaveLoad_Heroes[( 25 + GetForLoopIndexA() )], udg_Player, udg_Temp_point[1], bj_UNIT_FACING )
            call RemoveLocation(udg_Temp_point[1])
            call SetUnitAbilityLevelSwapped( 'A03A', GetLastCreatedUnit(), ( GetForLoopIndexA() + 1 ) )
            call SetPlayerHandicapXPBJ( GetOwningPlayer(GetLastCreatedUnit()), ( 150.00 * I2R(udg_Number_of_player) ) )
            call ShowUnitHide( GetLastCreatedUnit() )
            set udg_MyHero[GetConvertedPlayerId(udg_Player)] = GetLastCreatedUnit()
            call RemoveLocation(udg_Temp_point[1])
            set udg_Point = GetRandomLocInRect(gg_rct_Ship)
            call CreateNUnitsAtLoc( 1, 'nbot', udg_Player, udg_Point, 90.00 )
            call SetUnitPositionLocFacingBJ( GetLastCreatedUnit(), udg_Point, 90.00 )
            call RemoveLocation(udg_Point)
            set udg_Point = GetRandomLocInRect(gg_rct_ShipDock)
            call IssuePointOrderLocBJ( GetLastCreatedUnit(), "move", udg_Point )
            call RemoveLocation(udg_Point)
            set udg_PlayerGroup = GetForceOfPlayer(udg_Player)
            call CinematicModeBJ( true, udg_PlayerGroup )
            call DestroyForce (udg_PlayerGroup)
            set udg_Point = GetUnitLoc(GetLastCreatedUnit())
            call PanCameraToTimedLocForPlayer( GetOwningPlayer(GetLastCreatedUnit()), udg_Point, 0 )
            call RemoveLocation(udg_Point)
            call SetCameraTargetControllerNoZForPlayer( GetOwningPlayer(GetLastCreatedUnit()), GetLastCreatedUnit(), 0, 0, false )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_TARGET_DISTANCE, 800.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ROTATION, 25.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ANGLE_OF_ATTACK, 355.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ZOFFSET, 150.00, 2.00 )
        endif
        set bj_forLoopAIndex = bj_forLoopAIndex + 1
    endloop
    if ( Trig_Create_Ur_Hero_Func007C() ) then
        set udg_Player = GetTriggerPlayer()
        set udg_Point = GetRandomLocInRect(udg_Region[GetRandomInt(3, 5)])
        call CreateNUnitsAtLoc( 1, 'nmdm', udg_Player, udg_Point, 180.00 )
        call PanCameraToTimedLocForPlayer( udg_Player, udg_Point, 0 )
        call RemoveLocation(udg_Point)
        call SetUnitVertexColorBJ( GetLastCreatedUnit(), 100, 100, 100, 50.00 )
        call UnitShareVisionBJ( true, GetLastCreatedUnit(), udg_Player )
        set udg_PlayerGroup = GetForceOfPlayer(udg_Player)
        call CinematicModeBJ( true, udg_PlayerGroup )
        call DestroyForce (udg_PlayerGroup)
        call SetCameraTargetControllerNoZForPlayer( GetOwningPlayer(GetLastCreatedUnit()), GetLastCreatedUnit(), 0, 0, false )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_TARGET_DISTANCE, 800.00, 0 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ROTATION, 90.00, 2.00 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ANGLE_OF_ATTACK, 346.00, 2.00 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ZOFFSET, 340.00, 2.00 )
        set udg_Point = GetRectCenter(gg_rct_LoadRegion)
        call IssuePointOrderLocBJ( GetLastCreatedUnit(), "move", udg_Point )
        call RemoveLocation(udg_Point)
    endif
    call CreateFogModifierRectBJ( true, GetTriggerPlayer(), FOG_OF_WAR_VISIBLE, gg_rct_Arena )
    if ( Trig_Create_Ur_Hero_Func009C() ) then
        call EnableTrigger( gg_trg_Some_Defintion )
        call TriggerExecute( gg_trg_Some_Defintion )
    else
        call TriggerExecute( gg_trg_Update_Definition )
    endif
endfunction
wich worked perfectly for me (without all that globals that where "undeclared variable" for me, of course). If you declared all of them, it will be fine.
and udg_Player should be of type player...
 
S

shadowvzs

Guest
integer and real are set to 0.
others are set to "null".

And after deleting the custom script it was

Code:
function Trig_Create_Ur_Hero_Actions takes nothing returns nothing
[B]    set udg_Player = GetTriggerPlayer()
    if GetLocalPlayer() == udg_Player then
        call CinematicFilterGenericBJ( 5.00, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\Black_mask.blp", 0.00, 0.00, 0.00, 100.00, 100.00, 100.00, 100.00, 0 )
    endif[/B]
    set udg_Tempory_nr[14] = 0
    set bj_forLoopAIndex = 0
    set bj_forLoopAIndexEnd = 4
    loop
        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
        if ( Trig_Create_Ur_Hero_Func006Func001C() ) then
            set udg_Temp_point[1] = GetRandomLocInRect(gg_rct_StartLocation)
            call CreateNUnitsAtLoc( 1, udg_SaveLoad_Heroes[( 25 + GetForLoopIndexA() )], udg_Player, udg_Temp_point[1], bj_UNIT_FACING )
            call RemoveLocation(udg_Temp_point[1])
            call SetUnitAbilityLevelSwapped( 'A03A', GetLastCreatedUnit(), ( GetForLoopIndexA() + 1 ) )
            call SetPlayerHandicapXPBJ( GetOwningPlayer(GetLastCreatedUnit()), ( 150.00 * I2R(udg_Number_of_player) ) )
            call ShowUnitHide( GetLastCreatedUnit() )
            set udg_MyHero[GetConvertedPlayerId(udg_Player)] = GetLastCreatedUnit()
            call RemoveLocation(udg_Temp_point[1])
            set udg_Point = GetRandomLocInRect(gg_rct_Ship)
            call CreateNUnitsAtLoc( 1, 'nbot', udg_Player, udg_Point, 90.00 )
            call SetUnitPositionLocFacingBJ( GetLastCreatedUnit(), udg_Point, 90.00 )
            call RemoveLocation(udg_Point)
            set udg_Point = GetRandomLocInRect(gg_rct_ShipDock)
            call IssuePointOrderLocBJ( GetLastCreatedUnit(), "move", udg_Point )
            call RemoveLocation(udg_Point)
            set udg_PlayerGroup = GetForceOfPlayer(udg_Player)
            call CinematicModeBJ( true, udg_PlayerGroup )
            call DestroyForce (udg_PlayerGroup)
            set udg_Point = GetUnitLoc(GetLastCreatedUnit())
            call PanCameraToTimedLocForPlayer( GetOwningPlayer(GetLastCreatedUnit()), udg_Point, 0 )
            call RemoveLocation(udg_Point)
            call SetCameraTargetControllerNoZForPlayer( GetOwningPlayer(GetLastCreatedUnit()), GetLastCreatedUnit(), 0, 0, false )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_TARGET_DISTANCE, 800.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ROTATION, 25.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ANGLE_OF_ATTACK, 355.00, 2.00 )
            call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ZOFFSET, 150.00, 2.00 )
        endif
        set bj_forLoopAIndex = bj_forLoopAIndex + 1
    endloop
    if ( Trig_Create_Ur_Hero_Func007C() ) then
        set udg_Player = GetTriggerPlayer()
        set udg_Point = GetRandomLocInRect(udg_Region[GetRandomInt(3, 5)])
        call CreateNUnitsAtLoc( 1, 'nmdm', udg_Player, udg_Point, 180.00 )
        call PanCameraToTimedLocForPlayer( udg_Player, udg_Point, 0 )
        call RemoveLocation(udg_Point)
        call SetUnitVertexColorBJ( GetLastCreatedUnit(), 100, 100, 100, 50.00 )
        call UnitShareVisionBJ( true, GetLastCreatedUnit(), udg_Player )
        set udg_PlayerGroup = GetForceOfPlayer(udg_Player)
        call CinematicModeBJ( true, udg_PlayerGroup )
        call DestroyForce (udg_PlayerGroup)
        call SetCameraTargetControllerNoZForPlayer( GetOwningPlayer(GetLastCreatedUnit()), GetLastCreatedUnit(), 0, 0, false )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_TARGET_DISTANCE, 800.00, 0 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ROTATION, 90.00, 2.00 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ANGLE_OF_ATTACK, 346.00, 2.00 )
        call SetCameraFieldForPlayer( GetOwningPlayer(GetLastCreatedUnit()), CAMERA_FIELD_ZOFFSET, 340.00, 2.00 )
        set udg_Point = GetRectCenter(gg_rct_LoadRegion)
        call IssuePointOrderLocBJ( GetLastCreatedUnit(), "move", udg_Point )
        call RemoveLocation(udg_Point)
    endif
    call CreateFogModifierRectBJ( true, GetTriggerPlayer(), FOG_OF_WAR_VISIBLE, gg_rct_Arena )
    if ( Trig_Create_Ur_Hero_Func009C() ) then
        call EnableTrigger( gg_trg_Some_Defintion )
        call TriggerExecute( gg_trg_Some_Defintion )
    else
        call TriggerExecute( gg_trg_Update_Definition )
    endif
endfunction
wich worked perfectly for me (without all that globals that where "undeclared variable" for me, of course). If you declared all of them, it will be fine.
and udg_Player should be of type player...

ohh man i am blind :D i write to custom script this
Custom script: if GetLocalPlayer() == udg_Player then
and not if GetLocalPlayer() == udg_Player then

thx again SerraAvenger
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
You can use a local player inside a GUI if/then/else, too.

Events
- Map initialization
Conditions
Actions
- Custom script: set udg_localPlayer = GetLocalPlayer()

Events
- A unit dies
Conditons
Actions
- if ((Owner of (Triggering unit)) equal to localPlayer)
- then
- Cinematic - Turn cinematic mode On for (localplayer)
- else
 

SerraAvenger

Cuz I can
Reaction score
234
shall I help you on this issue?
Or what did you mean with "don't have tipp"?

And look again on emjlr3's thread, posted something on its last page (long to read, but quite informative I hope)
greetings Serra
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top