Kitt
New Member
- Reaction score
- 5
I've played with the World Editor off and on, and have recently taken up working with it once again. I've always enjoyed RPG's and AoS maps above all others and have recently decided to take up a project that mixes the two genres. I have a general vision of where I would like it to go, but there are a few bumps I need to get ironed out. I figured the best thing to do that would be to get input from various people who actually would be playing the map - I could have all the ideas under the sun, but if no actually enjoys them as much as I do, the map was essentially a waste of time.
The current issue at hand is the leveling system and being able to play random matches against other players. Imagine a typical AoS, but rather than a set group of heroes to choose from, everyone builds their hero from the ground up as you would in an RPG; however, it wouldn't be very fun to make a new character every single time you play a session, so we'll generate codes that they can type in each game to load up their hero. Each session you play is an opportunity to level and train your hero.
The issue lies in character levels. Someone who is level 20 will obviously be much stronger than someone who is level 3. If they weren't, what would be the point in leveling up? Yet, to have a level 20 playing against a level 3 would make the game realatively unfun for both players.
As is, I've come up with two ideas to try and solve the problem, but they both have their issues:
The game could have a single player map and a multi-player map. The single player map would be for leveling and the multiplayer for competing. The issue with this is that it's not only a bit annoying to have two different maps for the same game, it also make the game a lot less of a combination of RPG and AoS.
The other idea I had was to create a myriad of slightly different maps or versions of the same map with slightly stronger creeps and items, and stick a level bracket of about 5 levels on each map. So, to begin with, you would play on the level 1-5 map, then move on to the 6-10 map, etc. The issue with this is that it's even more annoying as we'll have upwards of 10 - 20 different maps for the same game! In addition, you've got to hope someone wants to play on the map that is your level range. Otherwise, no one will join your game.
Any and all ideas are welcome as people come across them. I appreciate anyone who takes the time to give me their two cents!
Meow =3
The current issue at hand is the leveling system and being able to play random matches against other players. Imagine a typical AoS, but rather than a set group of heroes to choose from, everyone builds their hero from the ground up as you would in an RPG; however, it wouldn't be very fun to make a new character every single time you play a session, so we'll generate codes that they can type in each game to load up their hero. Each session you play is an opportunity to level and train your hero.
The issue lies in character levels. Someone who is level 20 will obviously be much stronger than someone who is level 3. If they weren't, what would be the point in leveling up? Yet, to have a level 20 playing against a level 3 would make the game realatively unfun for both players.
As is, I've come up with two ideas to try and solve the problem, but they both have their issues:
The game could have a single player map and a multi-player map. The single player map would be for leveling and the multiplayer for competing. The issue with this is that it's not only a bit annoying to have two different maps for the same game, it also make the game a lot less of a combination of RPG and AoS.
The other idea I had was to create a myriad of slightly different maps or versions of the same map with slightly stronger creeps and items, and stick a level bracket of about 5 levels on each map. So, to begin with, you would play on the level 1-5 map, then move on to the 6-10 map, etc. The issue with this is that it's even more annoying as we'll have upwards of 10 - 20 different maps for the same game! In addition, you've got to hope someone wants to play on the map that is your level range. Otherwise, no one will join your game.
Any and all ideas are welcome as people come across them. I appreciate anyone who takes the time to give me their two cents!
Meow =3