I'm trying to make an easy to use loot table, but I simply can't figure out how to do it.
What I'm trying to do is something like this:
Or simply:
I just can't figure out how to do something like that in a simple way.
Edit: Alright. I've got a bunch of problems that I've bumped into.
I'm creating a map where the minimum damage and maximum damage depends on the weapon/item. I just can't figure out how to do it, or if it's possible.
If it's not, I was think of something like changing the primary attribute to get a damage perk. That would require precision calculation and edit of gameplay constants, unit editing and attribute modification. Trying to come up with something else if the min/max damage can't be changed.
What I'm trying to do is something like this:
Code:
LootUnitType[1] = Gnoll
LootItem[LootUnitType,1] = Dagger
LootItem[LootUnitType,2] = Leather Armour
Code:
LootUnitType[1] = Gnoll
LootItem[1,1] = Dagger
LootItem[1,2] = Leather Armour
LootUnitType[2] = Fish
LootItem[2,1] = Intestines
LootItem[2,2] = Fish Scales
Edit: Alright. I've got a bunch of problems that I've bumped into.
I'm creating a map where the minimum damage and maximum damage depends on the weapon/item. I just can't figure out how to do it, or if it's possible.
If it's not, I was think of something like changing the primary attribute to get a damage perk. That would require precision calculation and edit of gameplay constants, unit editing and attribute modification. Trying to come up with something else if the min/max damage can't be changed.