AnthraxXx
New Member
- Reaction score
- 25
My TD is almost completed, except for this problem.
The map is symmetrical, but I put two lanes too close to eachother.
Meaning Lane A can attack creeps in Lane B and vice versa.
Is there anyway to make it so they only attack units in it's own lane.
I already put a Cliff thats two levels high, and Im afraid that that's the highest it can go without disrupting the symmetrical balance. But they can still attack over it.
Are there any triggers, or unit editor values, or doodads which take up 1 medium-sized square but can't have projectiles or units pass through it?
+rep to anyone who tries.
and thanks
The map is symmetrical, but I put two lanes too close to eachother.
Meaning Lane A can attack creeps in Lane B and vice versa.
Is there anyway to make it so they only attack units in it's own lane.
I already put a Cliff thats two levels high, and Im afraid that that's the highest it can go without disrupting the symmetrical balance. But they can still attack over it.
Are there any triggers, or unit editor values, or doodads which take up 1 medium-sized square but can't have projectiles or units pass through it?
+rep to anyone who tries.
and thanks