Make Ordering unit groups not come back

wardenblack

Member
Reaction score
1
How do I make that? I create 10 creeps on X and order them to go to Y and half way through they just go back.
I know this might sound simple but I honestly don't know how to resolve this.

FWI: I don't want to make ALL creeps go all the way after something. I just want the creeps in the dungeon move from X and attack everything in Y untill they die.

Any suggestions?
Thank you,

Mike
 

Chao

Setting sail for fail in the sea of lame.
Reaction score
63
Might seem silly, but try having them patrol from X to Y instead of attack moving. Then, when tehy get to Y, set up a second trigger that changes their orders to your desire.
 

Komaqtion

You can change this now in User CP.
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469
Or, just add another action after you've created the units, something like:
AI - Disable guard ....
sorry don't have WE open XD
 

tork

New Member
Reaction score
2
Here Make New Triggers
One is the make your creeps at x
Then make the other trigger like so

Unit enters X
Order Unit to Attack-Move to Y

Hopes this help.

Code:
FirstTrigger
Event: Ever 2 seconds
Action: make 10 creeps at poition X
Code:
SecondTrigger
Event: Unit Enters <Reigon X>
Action: Order (Triggering) unit to Attack move to Poition Y

Then if you want it to be leakless you should do something like this

Code:
FirstTrigger
Event: Ever 2 seconds
Action: Set Temp_Point = <Reigon X>
         make 10 creeps at Temp_Point
         CustomString: RemoveLocation (udg_Temp_Point)
Code:
SecondTrigger
Event: Unit Enters <Reigon X>
Action: Set _Temp_Point2 = <Reigon Y>
       Order (Triggering) unit to Attack move to Temp_Point2
       CustomString: RemoveLocation (udg_Temp_Point2)
 

wardenblack

Member
Reaction score
1
dasd

I'm sorry i don't know what you mean. ( this was for Komaqtion) and I did try with AI - Ignore Guard Position still not working

and Chaos, I already tried that. They go to Y and than stumble on the way, hit each other and go back to X


to tork. Thanks I did what you said but i dont know why
they go half way (and its a narrow bridge there) so they stumble on each other and return to their initial possition.
 

Nexor

...
Reaction score
74
I think you are using Neutral Hostile creeps, they have a Guard distance which won't allow them to go away from a point, you have to set all Guard things in the Gameplay constants to a huge number.
 

wardenblack

Member
Reaction score
1
I am using Orc creeps but made them controlled by Neutral Hostile.
Maybe the first units get stuck for a moment in that narrow hall and the creeps behind think that the path is blocked so they return to their original position.
I don't know how to make them go all the way :(
 

tork

New Member
Reaction score
2
Make player 12 be the owner of the unit then they wont go back and set player 12 to emenys of the player you want your creeps to attack
 

wardenblack

Member
Reaction score
1
I have 2 forces on my map and it will kind of mess up my balances if I do that.
But I will try just for the sake of it.
 
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