I'm having a hard time trying to get a shop to only carry one of a specific item per game.
The shop should have the item available from the beginning and when it's sold, NEVER restock it.
I've been trying to remove the item from the shops with a trigger, but I've apparently completely boned it.
I'm trying to limit the item to once per game for balance reasons. The player gets it at about the speed I want, but having multiple of them turns abusive.
Here's what I've tried:
Doesn't do squat.
As always, any help would be greatly appreciated.
The shop should have the item available from the beginning and when it's sold, NEVER restock it.
I've been trying to remove the item from the shops with a trigger, but I've apparently completely boned it.
I'm trying to limit the item to once per game for balance reasons. The player gets it at about the speed I want, but having multiple of them turns abusive.
Here's what I've tried:
Trigger:
- Massacre Unique
- Events
- Unit - Specific Unit <gen> Sells an item (from shop)
- Conditions
- (Item-type of (Item being manipulated)) Equal to Massacre Sword
- Actions
- Neutral Building - Remove Massacre Sword from all marketplaces
- Events
Doesn't do squat.
As always, any help would be greatly appreciated.