KungFuTex232
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I keep trying to figure out, but I can never find out how to make a unit jump. I want them to be able to "fly" over obsticles when jumping. Please help!
Heck, I've got two more.
Crow Form.
I'm not sure if you've read the flying tutorials out there, but a simple way to make units fly is to add Crow Form, use Animation -- Change Unit Flying Height, set the first value to the height you want and the second one is how much height it gains/loses every second.
Animation -- Change (Casting unit)'s flying height to 500 at 250
500=Final flying height
250=The height the unit gains per second.
It would take two seconds to get that high using that action.
Animation -- Change (Casting unit)'s flying height to 700 at 1400
How long would that take?
Yup, 0.5 seconds.
After he reaches his flying height (I'd use an integer comparison in a Wait trigger here) then make him go back down to 0. Wait until it is 0, then remove Crow Form.
Yes, I know that much, but how to make them actually "fly" over stuff, not just the animation.
for each integer A between 0 and the maximum ability level of leap
if integer A = level of leap for your unit
set the range of the leap = ranges[integer A]
order the move
set flying height to 300 over (the range of the leap/ ( 2*movespeed(current) )
set flying height to 0 over (the range of the leap/ ( 2*movespeed(current) )
/\
/ \
set flying height to 300 over (the range of the leap/ ( 3*movespeed(current) )
wait (the range of the leap/ 3 * movepeed(current)) seconds
set flying height to 0 over (the range of the leap/ ( 3*movespeed(current) )
_
/ \
Yay!!! I figured it out, by like replacing the unit with a flying unit that looks exactly the same. xD But thank you all for helping