Making a unitdo the same animation as another one

CrazyWolf

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4
Hello everyone.
Could anyone help me find a way to make a unit copy the animation of another unit?
For example we have 2 footmen and we want both to do same animation at the same time.Meaning when one footman starts walking the other footman plays the walking animation when the footman is standing the footman plays stand animation when footman is attacking the other footman will play attack animation.So its basically a copy of one unit's action into the other unit's animation.

Hope u understand what i want to say xD
Thank u
 

Komaqtion

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I would believe you'd have to do this for every order/animation that unit has:
Trigger:
  • Same Animations
    • Events
      • Unit - A unit Is issued an order with no target
      • Unit - A unit Is issued an order targeting a point
      • Unit - A unit Is issued an order targeting an object
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Issued order) Equal to (Order(stop))
        • Then - Actions
          • Animation - Play (Your Unit) stand animation
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Issued order) Equal to (Order(move))
              • (Issued order) Equal to (Order(smart))
        • Then - Actions
          • Animation - Play (Your Unit) walk animation
        • Else - Actions
 

CrazyWolf

New Member
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4
this solution is good but the problem is that if the unit starts walking this trigger will play the walk animation only once and not all the time till my unit stops walking or attacking etc
 

Komaqtion

You can change this now in User CP.
Reaction score
469
If you want to have some work, you could create a trigger for each animation and then use a periodic event that is as long as the, for example, walk animation... though as i said, maybe too much work
 
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