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Hey
I'm making a sort of defense map where you have to protect a city from outside intruders.
The enemies come into the city in time intervals, and attack everything they see.
You have a hero to defend against these enemies.
Is there an efficient way to make it so that they don't follow your hero out of the city, if you were to lure them out there?
I mean, right now, they just follow my hero forever. That would be pretty retarded. The Gameplay constants follow distance or w/e doesn't even apply here, cause its set to an actual number but the enemies go way past that number.
Thanks =]
P.S. In the triggers that I'm using to spawn and move the enemy units, I'm giving them the attack-move command.
I'm making a sort of defense map where you have to protect a city from outside intruders.
The enemies come into the city in time intervals, and attack everything they see.
You have a hero to defend against these enemies.
Is there an efficient way to make it so that they don't follow your hero out of the city, if you were to lure them out there?
I mean, right now, they just follow my hero forever. That would be pretty retarded. The Gameplay constants follow distance or w/e doesn't even apply here, cause its set to an actual number but the enemies go way past that number.
Thanks =]
P.S. In the triggers that I'm using to spawn and move the enemy units, I'm giving them the attack-move command.