I answered it in my other post...
Y - Yes
D - Yes the ability has those animations now "Art - Animation Names stand,channel"
T - Damn!
U - It's ok i just need 1 unit at a time to use it...
Nahhh i dont wanna do it like in WoW just copied the name...
Updated trigger:
[/QUOTE]
Wait a second...
You changed the type of ability you want now? You want a channeling ability that gives mana over time now?
Do you want it to be a buff put on, or a channeling(unit standing still while channeling/casting the spell)?
There is no such thing as a "while" command to my knowledge, no.
Using 'Waits' in a trigger will make it un-MUI (Meaning more units can't use it at once)
Please describe what EXACTLY it is you want now, because this is starting to confuse me
Y - Yes
D - Yes the ability has those animations now "Art - Animation Names stand,channel"
T - Damn!
U - It's ok i just need 1 unit at a time to use it...
Nahhh i dont wanna do it like in WoW just copied the name...
Updated trigger:
Code:
Innervate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Innervate
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Innervate for (Triggering unit)) Equal to 1
Then - Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Lightning - Create a Drain Mana lightning effect from source (Position of (Target unit of ability being cast)) to target (Position of (Triggering unit))
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Set mana of (Target unit of ability being cast) to ((Mana of (Target unit of ability being cast)) + 8.33)
Else - Actions