I checked the threads and I couldn't find a solution to my problem. The thing is that when I create a map and test it every time I kill a unit for the first time the map gets a brief lag. I think I read somewhere something about a preload but when I tried to preload my units with a trigger, which was like "pick every unit in playable map area and preload it" something like that, there is lag again. It only happens the first time a unit type dies. Is ther some other solution or my trigger is not correct? I would appreciate any help.