Massive Spell Lag

Newbwc3

Sephiroth_VII
Reaction score
157
Why is this spell lagging so bad?

Trigger:
  • Mortar Cannons
    • Events
      • Unit - FATMAN 0019 <gen> Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Mortar Cannons (Flame Strike)
    • Actions
      • Set Offset1 = ((Position of FATMAN 0019 <gen>) offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) + 110.00) degrees)
      • Set Offset2 = ((Position of FATMAN 0019 <gen>) offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) - 110.00) degrees)
      • Set Offset3 = ((Position of FATMAN 0019 <gen>) offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) + 55.00) degrees)
      • Set Offset4 = ((Position of FATMAN 0019 <gen>) offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) - 55.00) degrees)
      • Set RandomPoint1 = ((Target point of ability being cast) offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) + 110.00) degrees)
      • Set RandomPoint2 = ((Target point of ability being cast) offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) - 110.00) degrees)
      • Set RandomPoint3 = ((Target point of ability being cast) offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) + 55.00) degrees)
      • Set RandomPoint4 = ((Target point of ability being cast) offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) - 55.00) degrees)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset1 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint1
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset2 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint2
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset3 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint3
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset4 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint4
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_Offset1)
      • Custom script: call RemoveLocation(udg_Offset2)
      • Custom script: call RemoveLocation(udg_Offset3)
      • Custom script: call RemoveLocation(udg_Offset4)
      • Custom script: call RemoveLocation(udg_RandomPoint1)
      • Custom script: call RemoveLocation(udg_RandomPoint2)
      • Custom script: call RemoveLocation(udg_RandomPoint3)
      • Custom script: call RemoveLocation(udg_RandomPoint4)


I have a dummy ability based on flamestrike to cast it.
It makes 4 dummy mortars appear at desired location on model and fire to ground target.

After I cast the spell on a unit, tree, or anything other than the ground it lags horribly and continues to lag until the units you targeted are dead.
 

Newbwc3

Sephiroth_VII
Reaction score
157
Duration - Normal 0.01
Duration - Hero 0.01

It still lags. I noticed that the flamestrike buff is attached to all targeted units with the special effect of flames that never goes away. AND I even cleared out the buffs field!
 

Rainther

I guess I should write something of value here...
Reaction score
61
Clearing out the buff fields result in default useage. Mean that removing the Flamestrike buff, it will still be the Flamestrike buff.

Replace it with an other buff that you can accept showing instead, like with a tool tip: "This unit just got smoked!" :p
 

Yizzy

New Member
Reaction score
20
Trigger:
  • Mortar Cannons
    • Events
      • Unit - FATMAN 0019 <gen> Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Mortar Cannons (Flame Strike)
    • Actions
      • Set Point1 = ((Position of FATMAN 0019 <gen>)
      • Set Point2 = ((Target point of ability being cast)
      • Set Offset1 = Point1 offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) + 110.00) degrees)
      • Set Offset2 = Point1 offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) - 110.00) degrees)
      • Set Offset3 = Point1 offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) + 55.00) degrees)
      • Set Offset4 = Point1 offset by 100.00 towards ((Facing of FATMAN 0019 <gen>) - 55.00) degrees)
      • Set RandomPoint1 = Point2 offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) + 110.00) degrees)
      • Set RandomPoint2 = Point2 offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) - 110.00) degrees)
      • Set RandomPoint3 = Point2 offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) + 55.00) degrees)
      • Set RandomPoint4 = Point2 offset by (Random real number between 0.00 and 150.00) towards ((Facing of FATMAN 0019 <gen>) - 55.00) degrees)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset1 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint1
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset2 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint2
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset3 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint3
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Mortar Team[DUMMY] for Player 1 (Red) at Offset4 facing 0.00 degrees
      • Unit - Order (Last created unit) to Attack Ground RandomPoint4
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_Offset1)
      • Custom script: call RemoveLocation(udg_Offset2)
      • Custom script: call RemoveLocation(udg_Offset3)
      • Custom script: call RemoveLocation(udg_Offset4)
      • Custom script: call RemoveLocation(udg_RandomPoint1)
      • Custom script: call RemoveLocation(udg_RandomPoint2)
      • Custom script: call RemoveLocation(udg_RandomPoint3)
      • Custom script: call RemoveLocation(udg_RandomPoint4)
      • Custom script: call RemoveLocation(udg_Point1)
      • Custom script: call RemoveLocation(udg_Point2)

..small leak fix..
 

Newbwc3

Sephiroth_VII
Reaction score
157
It's fixed! I made a custom buff based off of flame strike buff and nulled out the art model fields, then assigned it to my dummy flamestrike ability.

I think it was stacking more and more flame models on top of each other forever. Why? I don't know. As long as it works I'm happy.:thup:

+Rep!:D
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top