Meteors and Area Purge

DrakonStar

New Member
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4
2 questions...

How do I make a meteor fall from the sky?

And

How do I make a spell which casts Purge on all units in an area, as a Hero ability?
 

Zedzy

ℑΣÐℑΨ
Reaction score
41
Can't use WE right now, but these will probably work.

1. Cast Inferno without summoning a unit (believe there is an option in the object editor)

2. Have a dummy unit cast purge on all units in an area. (a dummy unit is unclickable, has no shadow, and no model [completely unnoticeable]).
 

istar

New Member
Reaction score
31
1. Cast Inferno without summoning a unit (believe there is an option in the object editor)
just remove the summoned- part in object editor of the spell
2. Have a dummy unit cast purge on all units in an area. (a dummy unit is unclickable, has no shadow, and no model [completely unnoticeable])
unclickable=locust ability to unit
no shadow and no model, set it in object editor too, model tree of life upgrade ability has no model, you can use that
 

lindenkron

You can change this now in User CP
Reaction score
102
unclickable=locust ability to unit
no shadow and no model, set it in object editor too, model tree of life upgrade ability has no model, you can use that

Dummy Unit abilities:
Abilities - Normal: Permanent Invisibilty. Locust. Invulnerable.
Dummy unit model:
Art - Model File -->
Open the model and press space ONCE in the model path. Then enter. The model should be called '.mdl' then, nothing else.
Dummy Unit shadows:
Art - Shadow Image (Unit) None
Art - Shadow Image - Center X 0
Art - Shadow Image - Center Y 0
Art - Shadow Image - Height 0
Art - Shadow Image - Width 0
Art - Shadow Texture None (If a building)
Dummy Unit attacks:
Combat - Attacks Enabled None (UNLESS YOU ARE MAKING A DUMMY UNIT ATTACK ONCE FOR PROCCS [Orb or slowpoison effects])
Dummy Unit movement:
Movement - Speed Base 0
Movement - Turn Rate 10 (Click it once, and then press Shift + Enter)
Dummy Unit stats:
Stats - Food cost 0
Stats - Mana Initial Amount 99999 (Click it once, and then press Shift + EnteR)
Stats - Mana Maximum 99999 (Click it once, and then press Shift + EnteR)
Stats - Mana Regeneration 99999 (Click it once, and then press Shift + EnteR)
Stats - Sight Radius (Day) 0
Stats - Sight Radius (Night) 0
**Note**
IF You are using a worker for a dummy unit (example: Peasant) do:
Stats - Unit Classification UNCHECK ALL

I think that just about covers it :)
Enjoy,
-Lindenkron
 

DrakonStar

New Member
Reaction score
4
I understand the dummy units and all, but what about casting it on all enemies within an certain range?
 

PrisonLove

Hard Realist
Reaction score
78
Here's your free freehand trigger for purging units in an area.


Trigger:
  • Actions
    • Set TempPoint = Target point of ability being cast
    • Set TempGroup = Units in X range of TempPoint matching (your condtions here)
    • Unit Group - Pick every unit in TempGroup and do
      • Unit - Create one dummy unit for owner of (Triggering unit)
      • Unit - Add purge to (Last created unit)
      • Unit - Add a 1 second generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Orc Shaman - Purge (Picked unit)
    • Custom Script - call RemoveLocation(udg_TempPoint)
    • Custom Script - call DestroyGroup(udg_TempGroup)


Have a nice day.
 
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