substance
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I've been trying to figure this out for a while now. So far I've got pretty much everything down except for making the cone of fire (randomness based off the target point) and getting the attack animation to loop according to how long the effect is. Right now I got it to shoot particles towards a target point repeatdly with collision detection on the particles and all that good stuff, I just need the randomness.
I tried a buncha methods involving the trigger but I think the only way to get it to work is to edit the CreateParticle function but the math there is a bit over my head :/ I'm stumped.
I tried a buncha methods involving the trigger but I think the only way to get it to work is to edit the CreateParticle function but the math there is a bit over my head :/ I'm stumped.