Missiles (again lol)

Gwafu

Active Member
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12
Anyone know a good way to make missiles to fire at different angles? I need it for a character in my project who is a heavy gunner (One who uses Machine Guns).

And yes, I'm avoiding the use of dummy units as missile, because it can contribute to the lag.

Thanks in advance!
~ Gwafu aka supertoinkz
 

Nherwyziant

Be better than you were yesterday :D
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96
Carrion Swarm, then trigger it. And explain what do you want with the angle. Do you mean that when it's cast, it will turn out like ravage on dota? or you can click on ground then it goes carrion swarming bullet. Will the bullet be removed when someone is hit? If no, you need to use dummies, and they do not lag.
 

Gwafu

Active Member
Reaction score
12
Oh yeah, I forgot, It is for a normal attack. So when a unit attacks (the heavy gunner), the missile won't go straight forward, but to different angles (so, forcing the player to use close combat).
 
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